A child vanished in Yosemite nearly thirty years ago. Yesterday, he was found. It looks like he hasn't aged a day. You have been dispatched to find out why - and to cover up what can't be explained.
Description:
Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness without a need for glory. Agents slip through the system, manipulating bureaucracy while pushing the darkness back for another day -- often at a shattering personal cost. Take the role of an Agent with a dubiously legal mandate to lie, kill, and steal to cover up the truly Unnatural. You need not do it gladly, but it is a job that must be done. This is a serious game with natural consequences. Agents are expected to act like real people who take their mandate seriously. Those who make grievous, unrealistic mistakes or fool around may find themselves dead or worse. Violence is a likelihood. First time players welcome! All materials will be provided.
The sleepy seaside town of Glenridge, New Jersey is experiencing a profoundly distressing month -- three bizarre murders and a killer on the loose. Will your agents be able to stop the killing?
Description:
Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts; the covert agency known as Delta Green opposes the forces of darkness without a need for glory. Agents slip through the system, manipulating bureaucracy while pushing the darkness back for another day -- often at a shattering personal cost. Take the role of an Agent with a dubiously legal mandate to lie, kill, and steal to cover up the truly Unnatural. You need not do it gladly, but it is a job that must be done. This is a serious game with natural consequences. Agents are expected to act like real people who take their mandate seriously. Those who make grievous, unrealistic mistakes or fool around may find themselves dead or worse. Violence is a likelihood. First time players welcome! All materials will be provided.
The sleepy seaside town of Glenridge, New Jersey is experiencing a profoundly distressing month -- three bizarre murders and a killer on the loose. Will your agents be able to stop the killing?
Description:
Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts; the covert agency known as Delta Green opposes the forces of darkness without a need for glory. Agents slip through the system, manipulating bureaucracy while pushing the darkness back for another day -- often at a shattering personal cost. Take the role of an Agent with a dubiously legal mandate to lie, kill, and steal to cover up the truly Unnatural. You need not do it gladly, but it is a job that must be done. This is a serious game with natural consequences. Agents are expected to act like real people who take their mandate seriously. Those who make grievous, unrealistic mistakes or fool around may find themselves dead or worse. Violence is a likelihood. First time players welcome! All materials will be provided.
O departamento de inteligência da Marinha Americana suspeita que Adolf Hitler e a alta cúpula do regime nazista escapou dos soviéticos e da queda de Berlim e estariam isolados na Antártica.
Modern day: you are a practitioner of some secret magical tradition. You are in Tokyo researching new magic when the sect of Japanese Kuji-in masters invites you to a small gathering. Very curious.
Description:
Modern day: you know that magic is real. You are a practitioner some secret magical tradition, whether that be of a neo-pagan Wiccan, a high-class Cambridge scholar of the Ordo Templi Orientis, a shaman of an ancient tribe, or a modern mage of the Internet Book of Shadows. 13 domains of magic allow you to craft your own spells on-the-fly in-game. 24 character classes are offered. This includes 12 esoteric magical schools such as; Internet Mage, Chaos Mage, Kuji-in, Neo-Pagan, Vampire, Mystic Yogi, Psion, and others. This also includes 12 prosaic non-magic-using careers such as Martial Artist, Technician, Rogue, Agent, and Hunter. Pregens will be provided. You will need a few d6s to play.
It's the 23rd century, and you're all Captains developing new solar systems for your Emperor. In this mini-4x rondel-builder, one person relays an order that all players must follow. Playtest session.
Take on the role of costumed heroes with superpowers to fight over the fate of a powerful and tormented teenager.
Description:
When a teenager manifests a superpower for the first time, it's up to a group of costumed heroes to help them get their powers under control. Meanwhile, villainous forces seek to find and corrupt the very same youth, turning them into a weapon to be used for evil deeds.
During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.
Description:
In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate.
During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.
Description:
In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate.