Come play Name That Tune with the inventors of GameNightBuzzer, a free online resource for all your quizzing/trivia games. This round’s theme: WHAT DOES THE FOX SAY?
Description:
Created by Jeopardy! Tournament of Champions winner Mike Dupee, two-time game show contestant Stan Jastrzebski and the idea's originator, Kevin Cole, GameNightBuzzer is, simply, one of the best game show / trivia buzzers available today. And, best of all, you can use it FOR FREE. Come try it out by playing one of our rounds of Name That Tune. It'll be great fun for all the music fan gamers out there, for people who enjoy TV game shows and for anyone who likes the feeling of beating their fellow players to the buzz (just wait till you see the celebration that awaits you when your buzz is first!). Each round of our Name That Tune game is different, so you can play them all, if you like!
Come play Name That Tune with the inventors of GameNightBuzzer, a free online resource for all your quizzing/trivia games. This round’s theme: ONE-NAMES: THE SEQUEL.
Description:
Created by Jeopardy! Tournament of Champions winner Mike Dupee, two-time game show contestant Stan Jastrzebski and the idea's originator, Kevin Cole, GameNightBuzzer is, simply, one of the best game show / trivia buzzers available today. And, best of all, you can use it FOR FREE. Come try it out by playing one of our rounds of Name That Tune. It'll be great fun for all the music fan gamers out there, for people who enjoy TV game shows and for anyone who likes the feeling of beating their fellow players to the buzz (just wait till you see the celebration that awaits you when your buzz is first!). Each round of our Name That Tune game is different, so you can play them all, if you like!
The year is 1776. The British are coming, and the Continental Army is calling every marksman, saboteur, and rabble-rouser to win the day. Take the fight to the Redcoats!
Description:
The spark of revolution has ignited in the thirteen colonies, and the British army is on its way to smother it. As an elite member of the Continental Army's light infantry corps, your missions bring you far behind enemy lines. Fight for freedom in this flintlock adventure for 5th edition Dungeons & Dragons. Straight from the pages of history, the Nations & Cannons campaign setting offers new backgrounds, feats, and character options for living and fighting in colonial America. This module includes custom characters and intricately researched statistics for muskets, artillery, and even "gambits," mundane spells cast using guile and trickery. For 2nd- or 4th-level 5e characters.
The year is 1776. The British are coming, and the Continental Army is calling every marksman, saboteur, and rabble-rouser to win the day. Take the fight to the Redcoats!
Description:
The spark of revolution has ignited in the thirteen colonies, and the British army is on its way to smother it. As an elite member of the Continental Army's light infantry corps, your missions bring you far behind enemy lines. Fight for freedom in this flintlock adventure for 5th edition Dungeons & Dragons. Straight from the pages of history, the Nations & Cannons campaign setting offers new backgrounds, feats, and character options for living and fighting in colonial America. This module includes custom characters and intricately researched statistics for muskets, artillery, and even "gambits," mundane spells cast using guile and trickery. For 2nd- or 4th-level 5e characters.
The Year: 1776. The British are coming! The Continental Army is calling upon every marksman, saboteur, and rabble-rouser to win the day. Take the fight to the Redcoats!
The Year: 1776. The British are coming! The Continental Army is calling upon every marksman, saboteur, and rabble-rouser to win the day. Take the fight to the Redcoats!
The year is 1776. The British are coming, and the Continental Army is calling every marksman, saboteur, and rabble-rouser to win the day. Take the fight to the Redcoats!
Description:
The spark of revolution has ignited in the thirteen colonies, and the British army is on its way to smother it. As an elite member of the Continental Army's light infantry corps, your missions bring you far behind enemy lines. Fight for freedom in this flintlock adventure for 5th edition Dungeons & Dragons. Straight from the pages of history, the Nations & Cannons campaign setting offers new backgrounds, feats, and character options for living and fighting in colonial America. This module includes custom characters and intricately researched statistics for muskets, artillery, and even "gambits," mundane spells cast using guile and trickery. For 2nd- or 4th-level 5e characters.
The year is 1776. The British are coming, and the Continental Army is calling every marksman, saboteur, and rabble-rouser to win the day. Take the fight to the Redcoats!
Description:
The spark of revolution has ignited in the thirteen colonies, and the British army is on its way to smother it. As an elite member of the Continental Army's light infantry corps, your missions bring you far behind enemy lines. Fight for freedom in this flintlock adventure for 5th edition Dungeons & Dragons. Straight from the pages of history, the Nations & Cannons campaign setting offers new backgrounds, feats, and character options for living and fighting in colonial America. This module includes custom characters and intricately researched statistics for muskets, artillery, and even "gambits," mundane spells cast using guile and trickery. For 2nd- or 4th-level 5e characters.
The year is 1776. The British are coming, and the Continental Army is calling every marksman, saboteur, and rabble-rouser to win the day. Take the fight to the Redcoats in this Revolutionary 5e hack!
Description:
The spark of revolution has ignited in the thirteen colonies, and the British army is on its way to smother it. As an elite member of the Continental Army's light infantry corps, your missions bring you far behind enemy lines. Fight for freedom in this flintlock adventure for 5th edition Dungeons & Dragons. Straight from the pages of history, the Nations & Cannons campaign setting offers new backgrounds, feats, and character options for living and fighting in colonial America. This module includes custom characters and intricately researched statistics for muskets, artillery, and even "gambits," mundane spells cast using guile and trickery. For 2nd- or 4th-level 5e characters. Bring your own, or download character sheets and rules for free at nationsandcannons.com