Convicts sentenced to service, clear your name or claim the power of the artifact for yourself! It's a tale of The Dirty Dozen meets Indiana Jones, and only you can tell the ending.
Description:
Get a rare personal game run by one of the creators of the adventure. Players can expect tales to tell for ages to come. Clerics of South Ers edition.
Convicts sentenced to service, clear your name or claim the power of the artifact for yourself! It's a tale of The Dirty Dozen meets Indiana Jones, and only you can tell the ending.
Description:
Get a rare personal game run by one of the creators of the adventure. Players can expect tales to tell for ages to come. Clerics of South Ers edition.
Convicts sentenced to service, clear your name or claim the power of the artifact for yourself! It's a tale of The Dirty Dozen meets Indiana Jones, and only you can tell the ending.
Description:
Get a rare personal game run by one of the creators of the adventure. Players can expect tales to tell for ages to come. 0 level funnel edition.
Convicts sentenced to service, clear your name or claim the power of the artifact for yourself! It's a tale of The Dirty Dozen meets Indiana Jones, and only you can tell the ending.
Description:
Get a rare personal game run by one of the creators of the adventure. Players can expect tales to tell for ages to come. 0 level funnel edition.
An innovative 3D sword-building game where the player builds and holds their sword as they play. Players compete to forge the best sword scoring based on length, quality, and magic.
Description:
Each round each player makes one cut in a grid of sword tiles to create a separation. After separations phase, each player selects one grouping of sword tiles and assembles them into their sword. When there are not enough sword tiles to form a new grid, scoring occurs.
An innovative 3D sword-building game where the player builds and holds their sword as they play. Players compete to forge the best sword scoring based on length, quality, and magic.
Description:
Each round each player makes one cut in a grid of sword tiles to create a separation. After separations phase, each player selects one grouping of sword tiles and assembles them into their sword. When there are not enough sword tiles to form a new grid, scoring occurs.
An innovative 3D sword-building game where the player builds and holds their sword as they play. Players compete to forge the best sword scoring based on length, quality, and magic.
Description:
Each round each player makes one cut in a grid of sword tiles to create a separation. After separations phase, each player selects one grouping of sword tiles and assembles them into their sword. When there are not enough sword tiles to form a new grid, scoring occurs.
An innovative 3D sword-building game where the player builds and holds their sword as they play. Players compete to forge the best sword scoring based on length, quality, and magic.
Description:
Each round each player makes one cut in a grid of sword tiles to create a separation. After separations phase, each player selects one grouping of sword tiles and assembles them into their sword. When there are not enough sword tiles to form a new grid, scoring occurs.
An innovative 3D sword-building game where the player builds and holds their sword as they play. Players compete to forge the best sword scoring based on length, quality, and magic.
Description:
Each round each player makes one cut in a grid of sword tiles to create a separation. After separations phase, each player selects one grouping of sword tiles and assembles them into their sword. When there are not enough sword tiles to form a new grid, scoring occurs.
An innovative 3D sword-building game where the player builds and holds their sword as they play. Players compete to forge the best sword scoring based on length, quality, and magic.
Description:
Each round each player makes one cut in a grid of sword tiles to create a separation. After separations phase, each player selects one grouping of sword tiles and assembles them into their sword. When there are not enough sword tiles to form a new grid, scoring occurs.