A gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available.
Description:
A gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available, while pushing the other players' pieces into less desirable feeding grounds. In this game, players roll dice in order to determine which actions they are allowed to perform during their turn.
A gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available.
Description:
A gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available, while pushing the other players' pieces into less desirable feeding grounds. In this game, players roll dice in order to determine which actions they are allowed to perform during their turn.
A gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available.
Description:
A gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available, while pushing the other players' pieces into less desirable feeding grounds. In this game, players roll dice in order to determine which actions they are allowed to perform during their turn.
A gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available.
Description:
A gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available, while pushing the other players' pieces into less desirable feeding grounds. In this game, players roll dice in order to determine which actions they are allowed to perform during their turn.
A gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available.
Description:
A gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available, while pushing the other players' pieces into less desirable feeding grounds. In this game, players roll dice in order to determine which actions they are allowed to perform during their turn.
A gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available.
Description:
A gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available, while pushing the other players' pieces into less desirable feeding grounds. In this game, players roll dice in order to determine which actions they are allowed to perform during their turn.
A gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available.
Description:
A gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available, while pushing the other players' pieces into less desirable feeding grounds. In this game, players roll dice in order to determine which actions they are allowed to perform during their turn.
Opening Day for baseball and there are curious problems that seem strange. Bats breaking in warm up, balls behaving weirdly in the air, players tossed all out of sorts. Something is amiss.
How does one contend with an infectious transmutation that transforms ordinary people into copies of the same sorcerer? Can they be stopped, and can it be done without killing thousands of innocents?
Description:
Eldritch, cosmic horrors lurk just beyond our perception looking for any opportunity to run rampant through the mortal realms. The women of the Silver Circle are the greatest coterie of mystical heroes in the world, and the first, and best, line of defence against otherworldly entities. The Silver Circle is accustomed to dealing with all manner of threats, from awakened demi-gods, to sinister cults, to demonic mafias. But how does one contend with an infectious transmutation that transforms ordinary people into perfect copies of the same sorcerer? Can they be stopped, and can it be done without killing thousands of innocents?
6 of Spider-Man's notorious Villains have teamed up for the ultimate string of heists. Work together until it doesn't suit you anymore and if a spider gets in the way, squash it.
Description:
30-45 min games. Choose one of 10 Villains to play as, giving you a unique skillset to contribute to a string of heists. Use black market cards to sabotage other players and snag loot for yourself before you’re supposed to. Clearly no one can trust each other, you’re all just here for the loot- will you drop out of the heist when it doesn’t suit you anymore? The Villain at the end with the most loot victory points takes the win, but you’ll need to survive a massive final heist to do so. If you’re caught in the final heist, you instantly lose! Plan ahead wisely and position yourself to grab the top spots in the loot queue… but that annoying spider could mess up your best laid schemes. In this card-playing game, you’ll choose which skills to contribute and when to try and net you the most valuable loot. Visit Booth 2727 for purchase, while supplies last!