Do you have what it takes to beat the Labyrinth? Compete against other players to reach the center and claim the reward for yourself. Only the brave enter. Only the brave leave.
Description:
This is the result of a thousand worlds colliding at the confluence of the multiverse. Constantly in flux, it is the most dangerous place in existence. At its centre lies the Soul Stone, the source of all life and the greatest treasure in the multiverse. Play one of four extra-planar travelers risking it all to reach the centre of the Labyrinth, steal the Soul Stone, and hopefully, escape alive.
Do you have what it takes to beat the Labyrinth? Compete against other players to reach the center and claim the reward for yourself. Only the brave enter. Only the brave leave.
Description:
This is the result of a thousand worlds colliding at the confluence of the multiverse. Constantly in flux, it is the most dangerous place in existence. At its centre lies the Soul Stone, the source of all life and the greatest treasure in the multiverse. Play one of four extra-planar travelers risking it all to reach the centre of the Labyrinth, steal the Soul Stone, and hopefully, escape alive.
For several weeks now, someone (or something) has been stealing sheep from the farmers of Dogbed Creek. Yesterday one of the villagers disappeared. Maybe you can help. L8 pregens provided.
Description:
For several weeks now, someone (or something) has been stealing sheep from the farmers of Dogbed Creek. Winter is fast approaching and the villagers are worried about having enough to eat but what can be done? The situation has now taken a turn for the worse. Yesterday one of the villagers disappeared and fears of starvation have been replaced by a much more immediate threat to their survival. A group of traveling mercenaries arrived at the Inn. Maybe they can help. Hopefully they work cheap…
Sherlock Holmes Consulting Detective - Doctor Goldfire
Summary:
A cooperative game where the players try to solve mysterious cases by interviewing suspects, searching newspapers, and walking the streets for clues.
Description:
Solve the mystery of Doctor Goldfire in Victorian London. This is a cooperative game where the players try to solve mysterious cases by interviewing suspects, searching newspapers, and walking the streets for clues. Once we have completed our investigation we will compare our detective skills to the master sleuth himself, Sherlock Holmes.
This is a story game more than it is a board game. There is a map that we will move around, but we will also be reading scene descriptions out loud and examining actual newspapers for clues.
A game of colliding worlds in which players must balance game play over three randomly selected worlds. Once 2 out of the 3 worlds' end conditions are met the game ends.
Description:
A game of colliding worlds that introduces the Realm Engine. Players must balance game play over three randomly selected worlds, each with its own end condition. Once two out of the three worlds' end conditions are met the game ends. Players send out scouts to collect resources, recruit soldiers to protect their scouts, build structures to gain powers and earn victory points. Story cards and individual tasks add intrigue and complexity to game play.
A game of colliding worlds in which players must balance game play over three randomly selected worlds. Once 2 out of the 3 worlds' end conditions are met the game ends.
Description:
A game of colliding worlds that introduces the Realm Engine. Players must balance game play over three randomly selected worlds, each with its own end condition. Once two out of the three worlds' end conditions are met the game ends. Players send out scouts to collect resources, recruit soldiers to protect their scouts, build structures to gain powers and earn victory points. Story cards and individual tasks add intrigue and complexity to game play.
A game of colliding worlds in which players must balance game play over three randomly selected worlds. Once 2 out of the 3 worlds' end conditions are met the game ends.
Description:
A game of colliding worlds that introduces the Realm Engine. Players must balance game play over three randomly selected worlds, each with its own end condition. Once two out of the three worlds' end conditions are met the game ends. Players send out scouts to collect resources, recruit soldiers to protect their scouts, build structures to gain powers and earn victory points. Story cards and individual tasks add intrigue and complexity to game play.
A game of colliding worlds in which players must balance game play over three randomly selected worlds. Once 2 out of the 3 worlds' end conditions are met the game ends.
Description:
A game of colliding worlds that introduces the Realm Engine. Players must balance game play over three randomly selected worlds, each with its own end condition. Once two out of the three worlds' end conditions are met the game ends. Players send out scouts to collect resources, recruit soldiers to protect their scouts, build structures to gain powers and earn victory points. Story cards and individual tasks add intrigue and complexity to game play.
A game of colliding worlds in which players must balance game play over three randomly selected worlds. Once 2 out of the 3 worlds' end conditions are met the game ends.
Description:
A game of colliding worlds that introduces the Realm Engine. Players must balance game play over three randomly selected worlds, each with its own end condition. Once two out of the three worlds' end conditions are met the game ends. Players send out scouts to collect resources, recruit soldiers to protect their scouts, build structures to gain powers and earn victory points. Story cards and individual tasks add intrigue and complexity to game play.
A game of colliding worlds in which players must balance game play over three randomly selected worlds. Once 2 out of the 3 worlds' end conditions are met the game ends.
Description:
A game of colliding worlds that introduces the Realm Engine. Players must balance game play over three randomly selected worlds, each with its own end condition. Once two out of the three worlds' end conditions are met the game ends. Players send out scouts to collect resources, recruit soldiers to protect their scouts, build structures to gain powers and earn victory points. Story cards and individual tasks add intrigue and complexity to game play.