Fifty years ago, Arcanists of the ancient Order of Hermes fled their stronghold in the French Alps. Tonight, the exiles return. At stake is their Order’s relevance in the modern steampunk world.
Description:
Fifty years ago, some force or circumstance forced a covenant of Arcanists to flee their ancient home on the shores of Lac D’Allos in the French Alps north of Nice. This covenant is all that remains of the once-mighty Order of Hermes, a brotherhood whose name was once whispered in awe but is now all but forgotten. In the steampunk world of Brass & Steel, Arcanists of the ancient orders fight to remain relevant in a rapidly modernizing world that has no time for their ancient traditions and careful husbanding of Arcane resources. Facing the extinction of their Order, a small group of Arcanists risk a return to Lac D’Allos to reclaim their home and the power that lies dormant within it.
Fifty years ago, Arcanists of the ancient Order of Hermes fled their stronghold in the French Alps. Tonight, the exiles return. At stake is their Order’s relevance in the modern steampunk world.
Description:
Fifty years ago, some force or circumstance forced a covenant of Arcanists to flee their ancient home on the shores of Lac D’Allos in the French Alps north of Nice. This covenant is all that remains of the once-mighty Order of Hermes, a brotherhood whose name was once whispered in awe but is now all but forgotten. In the steampunk world of Brass & Steel, Arcanists of the ancient orders fight to remain relevant in a rapidly modernizing world that has no time for their ancient traditions and careful husbanding of Arcane resources. Facing the extinction of their Order, a small group of Arcanists risk a return to Lac D’Allos to reclaim their home and the power that lies dormant within it.
For all the students who have supported us over the past years! Open only to students who have trained with us in the past, enjoy this mystery session that we won’t teach anywhere else!
You and your crack team of paranormal investigators have been brought in to clear the long abandoned Andruche Manor before its upcoming sale. Seems like a simple enough job at first…
Description:
You and your crack team of paranormal investigators have been brought in to clear the long abandoned Andruche Manor before its upcoming sale. Seems like a simple enough job at first… until the Manor intervenes! Apparently some of its dearly departed residents are not amenable to being bought and sold. Can you unravel the manor’s mysteries and put its residents to rest before you and your team become part of the furniture?
Content will deal with supernatural horror tropes, potential gore, and death.
Screenwriter Billy Shaw must face his inner demons while convincing comic book store owners John and Pete to help him write a sequel to his greatest work.
The Shadow Council spreads its sinister influence over Umerica, leaking toxic nanofluids deep into the watertable. Ecobiological ruin is assured unless the nanofoundry is infiltrated and destroyed!
Description:
Nanogenic Armageddon strikes the Umerican Wasteland! Only one organization dares to attempt such an affront to Nature. In ages past, the Shadow Council has risen to threaten the survival of all who dwell under the broken moon's glow. Now, YOU must arm yourselves and confront the looming obliviation. Party must design mobile battle fortress together as a group.
A Nineties rave drug called Reverb is back on the streets, better and stronger than ever. Now its users and dealers have started vanishing.
Description:
The Agents must identify and stop the source of the unnatural drug before anyone else falls prey to it. This scenario is meant to introduce new players and new Agents to Delta Green. It focuses on concepts that may be familiar to old hands: the Tcho-Tchos, the Liao drug, and the diluted version of Liao called Reverb. It takes place nominally in Chicago but could be played in another big city.