This game takes place in a post-apocalyptic world. Each player builds a compound and fights to survive raiders and mutant creatures.
Description:
This game takes place in a post-apocalyptic world. Each player builds a compound and fights to survive raiders and mutant creatures. In the Scavenge phase, you send survivors into the Badlands to roll dice in a real-time race for resources. In the Build phase, you take turns spending those resources to buy weapon, defense, and special development cards that enhance your compound. When threats attack, you roll dice and use abilities from cards you purchased to survive. After the final attack, the game ends and the player with the most victory points wins.
This game takes place in a post-apocalyptic world. Each player builds a compound and fights to survive raiders and mutant creatures.
Description:
This game takes place in a post-apocalyptic world. Each player builds a compound and fights to survive raiders and mutant creatures. In the Scavenge phase, you send survivors into the Badlands to roll dice in a real-time race for resources. In the Build phase, you take turns spending those resources to buy weapon, defense, and special development cards that enhance your compound. When threats attack, you roll dice and use abilities from cards you purchased to survive. After the final attack, the game ends and the player with the most victory points wins.
Explore the strange mysteries left behind by mighty starfaring civilizations at the edge of humanity's cosmic reach!
Description:
Legendary Games is proud to present a new adventure for the Starfinder Roleplaying Game, an expedition that takes place in the most remote corners of the Arcforge setting which contends with some of its most ancient secrets. The adventure utilizes many of Legendary Games' Starfinder rules, including those from Star Battles, Star Classes: Solarion, and Star Classes: Envoy.
In the furthest reaches of the Aurin system, out in the expanse roamed by brigands, tyrants, and impossibly ancient horrors, a wrecked starship known to many as Mourner's Comet has been discovered drifting the void. What lies aboard the destroyed vessel could yield great knowledge and immense power, or perhaps it could spell oblivion.
After a strange encounter in the woods, Ren is marked by an ancient spirit. Cast out from her village, she must leave behind her family & journey to find the mark's true meaning.
Join us for an evening of RPG fun! We’ll have demos running of all our books, including the newly released Icarus and sneak peeks at unannounced games. Talk to the creators and meet other fans!
Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory!
Description:
In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid grinds herbs for a mystical ritual. In the catacombs, a Necromancer summons a bone dragon. In the world, Life, Death, Elan, Calm, and Gold are the essences that fuel the art of magic. Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory! Designed by Tom Lehmann and richly illustrated by Julien Delval.
Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory!
Description:
In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid grinds herbs for a mystical ritual. In the catacombs, a Necromancer summons a bone dragon. In the world, Life, Death, Elan, Calm, and Gold are the essences that fuel the art of magic. Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory! Designed by Tom Lehmann and richly illustrated by Julien Delval.
Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory!
Description:
In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid grinds herbs for a mystical ritual. In the catacombs, a Necromancer summons a bone dragon. In the world, Life, Death, Elan, Calm, and Gold are the essences that fuel the art of magic. Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory! Designed by Tom Lehmann and richly illustrated by Julien Delval.
Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory!
Description:
In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid grinds herbs for a mystical ritual. In the catacombs, a Necromancer summons a bone dragon. In the world, Life, Death, Elan, Calm, and Gold are the essences that fuel the art of magic. Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory! Designed by Tom Lehmann and richly illustrated by Julien Delval.