More than 1,800 miles in 10 days! The first rider to Sacramento takes the glory, but many pitfalls lie in wait. Can you deliver all your letters safely in time? Playtest event.
More than 1,800 miles in 10 days! The first rider to Sacramento takes the glory, but many pitfalls lie in wait. Can you deliver all your letters safely in time? Playtest event.
During the Horse Heresy, an elite team is sent to Mares to prevent the forces of Chaos from uncovering a dark secret that could doom the Imperium.
Description:
A Toon mashup of Warhammer 40K and My Little Pony: Friendship is Magic.
The Horse Heresy rages across the galaxy. Canterralot prepares for the coming siege. Invasion is imminent. A small team is sent to Mares to prevent the forces of Chaos from uncovering the dark secrets locked away deep beneath the labyrinth.
Try this award-winning game from Alexander Pfister about raiding ships and hiring crew to become master of the seas, but don't push your luck too far or you'll end up with nothing!
Try this award-winning game from Alexander Pfister about raiding ships and hiring crew to become master of the seas, but don't push your luck too far or you'll end up with nothing!
Entering a starlit portal which was not there the day before, you hope to find untold ancient treasures.
Description:
You stand before the monolithic rocks of the old stone mounds, under the dark light of a starry sky. The Empty Star is clear and bright above you. Three of the large stone blocks lean haphazardly together to form an upright rectangular portal about the size of a man. They seem to be placed directly beneath the star's path. As the Empty Star ascends to its brightest point, its light catches in the portal, and a shimmering stone-lined corridor is visible through the stones, but only from one side of the opening. Grasping your pitchfork with white knuckles, you step into the starlit portal which was not there before today, thoughts of jewels and scorching wheat fields foremost in your mind.
The portals of Molthar have opened! The players travel through the portal into a world of a type that you know only through folklore and fairy tales to gather twelve insignias of power.
Description:
By collecting magic pearls and trading them in a timely fashion for fantastic and powerful character cards, you draw ever closer to victory - but only the one who first manages to gather twelve insignias of power will save Molthar and win the game.
The portals of Molthar have opened! The players travel through the portal into a world of a type that you know only through folklore and fairy tales to gather twelve insignias of power.
Description:
By collecting magic pearls and trading them in a timely fashion for fantastic and powerful character cards, you draw ever closer to victory - but only the one who first manages to gather twelve insignias of power will save Molthar and win the game.
The portals of Molthar have opened! The players travel through the portal into a world of a type that you know only through folklore and fairy tales to gather twelve insignias of power.
Description:
By collecting magic pearls and trading them in a timely fashion for fantastic and powerful character cards, you draw ever closer to victory - but only the one who first manages to gather twelve insignias of power will save Molthar and win the game.
A client needs a group of Takers to rob a bank. It's abandoned, sealed, and unprotected. The crew has all the time in the world to do the job, and security forces are literally dead on their feet.
Description:
A client needs a group of Takers to rob a bank. It's abandoned, sealed, and unprotected; the crew has all the time in the world to do the job, and security forces are literally dead on their feet. The question is why? Hardly anything valued before the Crash is worth anything, certainly not risking death over the fence. If there's something in the vault worth taking, who else is looking to score? This adventure is published in Trabajo: A Red Markets Portfolio, premiering at Gen Con 2019.