A 12th-level delve into one of the Arcforge setting's most nightmarish locales. The dangers and opportunities which await you beneath the draconic burial ground of Sargt are in no short supply.
Description:
The mountain of Sargt has long been a burial ground for the dragons of Utala, with wyrms of every color and clan treating the locale as a place of history and reverence. What few know of, however, are the dark secrets which lie beneath, a legacy of violence and misery left behind by the Dragon Goddess Nerusa which countless soldiers have given their lives to protect. Whether the PCs seek to uncover the past, to right ancient wrongs, or simply to plunder the ancient relics within, the dangers and opportunities which await them beneath Sargt are in no short supply.
In Prohibition-era Chicago, a visit to a speakeasy leads a group of entertainment-seekers to the city's darkest corners & strangest inhabitants. Pre-Gens provided.
Description:
Speakeasies in Prohibition-era Chicago were not the safest places to frequent, but the best boasted high-quality drinks and even higher-quality entertainment. The Wilde Reputation was not one of those. This dingy joint offered the worst rotgut on the South Side and entertainment that could, on the wrong day, prove more dangerous than all the city’s mob bosses combined. For a handful of patrons gathered at the Reputation in January 1929, it’s the wrong day.
Based on the Corpse short story cycle by James Lowder, who is also your GM.
No experience with Call of Cthulhu needed. Part of Chaosium’s“Play with the Creator!” block of events. (Call of Cthulhu 7th Edition. 4–6 Players. Pre-gens provided. 4 hr duration.)
Players are encouraged to also sign up for Round Two: The Wilde Reputation, on Saturday evening.
Betrayal and dark sorcery erupt as you, members of the Sovereign's Finest, escort the Lady d'Lan to her wedding in a far away land.
Description:
As members of the Sovereign's Finest, you have been sent on a mission to escort Norine d'Lan, the daughter of a wealthy house in Aldis, to meet and wed Rone, the prince of a clan in far off Rezea. But as the wedding night approaches, betrayal and dark sorcery threaten to terminally disrupt the event.
In this worker placement game, players use their ninja skills to gain valuable items, influence various clans, and gain power.
Description:
In 12th century Japan, the Minamoto and Taira clans vie for power while retired Emperor Go-Shirakawa plays his rivals against one another. One of the three factions will triumph to impose the coming social order. In the shadow of these elite powers, a few ninja scheme to exploit the chaos. Daring raids, skill mastery, and subtle intrigue are essential to establishing one's honor. When the new era dawns, one ninja will flourish as the Ninjato, the Invisible Sword of the ruling family.
In this worker placement game, players use their ninja skills to gain valuable items, influence various clans, and gain power.
Description:
In 12th century Japan, the Minamoto and Taira clans vie for power while retired Emperor Go-Shirakawa plays his rivals against one another. One of the three factions will triumph to impose the coming social order. In the shadow of these elite powers, a few ninja scheme to exploit the chaos. Daring raids, skill mastery, and subtle intrigue are essential to establishing one's honor. When the new era dawns, one ninja will flourish as the Ninjato, the Invisible Sword of the ruling family.
With the overlords of the Lunar Empire now driven from the region, how Sun County's stubbornly independent farmers face the new.
Description:
Against all odds, Sun County, on the borders of the badlands of Prax, remains staunchly settled, ordered, and civilised, having resisting nomads, famine and drought for centuries. With the overlords of the Lunar Empire now driven from the region, how will these stubbornly independent farmers face the new threats that challenge their very existence? Chaosium intends to audio record this game session with Michael "MOB" O'Brien as GM.