You & other knucklehead magic school students are locked in darkest timeline detention. Can you solve the mystery and escape before time runs out?
Description:
Welcome to Magischola, where you have been assigned detention for misuse of magic (or professor favoritism, who knows which?). Work with your friends to solve the series of puzzles and magical effects to discover the mystery of the ghost in the room. There are wands that magically open boxes, runic puzzles, magical residue only exposed using certain artifacts, levitating objects, magical mirrors, and spells to learn. Be on time as the room locks at 5 minutes past the hour and you have 45 minutes to escape. Variety of puzzles and challenges suitable for families and groups. Come play in our magical universe and see if you have what it takes to escape detention.
You & other knucklehead magic school students are locked in darkest timeline detention. Can you solve the mystery and escape before time runs out?
Description:
Welcome to Magischola, where you have been assigned detention for misuse of magic (or professor favoritism, who knows which?). Work with your friends to solve the series of puzzles and magical effects to discover the mystery of the ghost in the room. There are wands that magically open boxes, runic puzzles, magical residue only exposed using certain artifacts, levitating objects, magical mirrors, and spells to learn. Be on time as the room locks at 5 minutes past the hour and you have 45 minutes to escape. Variety of puzzles and challenges suitable for families and groups. Come play in our magical universe and see if you have what it takes to escape detention.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
Join Marissa Kelly, Mark Diaz Truman, Brendan Conway, & Sarah Richardson for a look at new and upcoming products from Magpie Games, including the Root RPG & a few other exclusive announcements!
6-round Swiss style tournament with rounds 2, 4, & 6 played Reverse the Whip. Players bring a 410 point army, 16 figure limit, no Marvel. Top 16 advance to finals.
Description:
Open to all players. Top 16 players advance to finals.
Bring the same 400 point army from day 1 of the Main Event. 4-round single elimination tournament, with rounds 1 & 3 played Reverse the Whip (using your opponent's army). Prizes awarded.
Description:
Bring the same 400 point army from day 1 of the Main Event (16 figure limit, no Marvel). 4-round single elimination tournament, with rounds 1 & 3 played Reverse the Whip (using your opponent's army). Prizes awarded.
Sabrina Vourvoulias, Sandra Tayler, Seth Skorkowsky and Elizabeth Vaughan discuss how to inject a sense of wonder into your fiction so your readers feel it, too.