The lord of the Mori clan is dead. His brother is prepared to succeed him, but an heir has been raised in secrecy among the Iga provinces, and she needs your help to return.
Description:
The lord of the Mori clan is dead. His brother is prepared to succeed him, but an heir has been raised in secrecy among the Iga provinces. As the heir's guardians, you've got to get her back to the lands of the clan and show the documents that indicate her heritage. Of course, her uncle is not likely to welcome her, and there are others who would prefer she never return.
The lord of the Mori clan is dead. His brother is prepared to succeed him, but an heir has been raised in secrecy among the Iga provinces, and she needs your help to return.
Description:
The lord of the Mori clan is dead. His brother is prepared to succeed him, but an heir has been raised in secrecy among the Iga provinces. As the heir's guardians, you've got to get her back to the lands of the clan and show the documents that indicate her heritage. Of course, her uncle is not likely to welcome her, and there are others who would prefer she never return.
The lord of the Mori clan is dead. His brother is prepared to succeed him, but an heir has been raised in secrecy among the Iga provinces, and she needs your help to return.
Description:
The lord of the Mori clan is dead. His brother is prepared to succeed him, but an heir has been raised in secrecy among the Iga provinces. As the heir's guardians, you've got to get her back to the lands of the clan and show the documents that indicate her heritage. Of course, her uncle is not likely to welcome her, and there are others who would prefer she never return.
The party wakes up in a foreboding castle not knowing how they came to this place. As they explore, their memories start to slowly come back to them as they realize the horror that they are in for.
Communications have been lost at Osceola Station on planet Gollywog. Reports say that the station has been overrun by Sathar agents. They must be dealt with and the station data must be secured.
Very easy fantasy dualing game. Prizes will be awarded.
Description:
This is the old game from Nova Games from 1985. I will provide games, and teach the rules if necessary. I will also give away prizes and post tournament winners on my webpage.
Players are trapped in H.P. Lovecraft's short story, "The Call of Cthulhu." No player can truly win - although the last player to escape will be the ultimate loser.
Description:
The card game of escaping dread Cthulhu and certain madness. R'lyeh is a terrible and ancient city, risen from the depths of the Pacific by a great curse. There, Cthulhu lies both dead and dreaming, waiting to consume any who ventures near. From the mysterious discovery of a profane idol, to dreams of a dark cult, to landfall in a cyclopean metropolis and Cthulhu's horrific emergence, no player can truly win... although the last player to escape will be the ultimate loser, for that player will be forever lost in R'lyeh!
Players are trapped in H.P. Lovecraft's short story, "The Call of Cthulhu." No player can truly win - although the last player to escape will be the ultimate loser.
Description:
The card game of escaping dread Cthulhu and certain madness. R'lyeh is a terrible and ancient city, risen from the depths of the Pacific by a great curse. There, Cthulhu lies both dead and dreaming, waiting to consume any who ventures near. From the mysterious discovery of a profane idol, to dreams of a dark cult, to landfall in a cyclopean metropolis and Cthulhu's horrific emergence, no player can truly win... although the last player to escape will be the ultimate loser, for that player will be forever lost in R'lyeh!
Players are trapped in H.P. Lovecraft's short story, "The Call of Cthulhu." No player can truly win - although the last player to escape will be the ultimate loser.
Description:
The card game of escaping dread Cthulhu and certain madness. R'lyeh is a terrible and ancient city, risen from the depths of the Pacific by a great curse. There, Cthulhu lies both dead and dreaming, waiting to consume any who ventures near. From the mysterious discovery of a profane idol, to dreams of a dark cult, to landfall in a cyclopean metropolis and Cthulhu's horrific emergence, no player can truly win... although the last player to escape will be the ultimate loser, for that player will be forever lost in R'lyeh!
Players take control of an agent of one of the six factions and they will travel through territories conquered by The Miasma.
Description:
Long Description In 1918, a mysterious fog appeared in the heart of Europe, known as The Miasma; monsters and horrors appeared and invaded the lands left behind by refugees. This and the subsequent findings of ancient secrets pushed technology forward for the inhabitants of this Wounded Earth and now 6 powerful factions with different beliefs and convictions vye for power and to assert their dominance on the world. Each player has a secret objective and agenda that will benefit them or their factions but the horrors that await will force them work together if they want to have any hope for survival.