Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Two-fisted pulp action!
Description:
The Bureau of Investigation has a crack team of agents making up the cult-busting Department 29. Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Following a lead, they end up at a booze-soaked charity masquerade where all is not what it seems. Can the investigators avoid the diabolical traps the Red Viper has set for them, unmasking him for the final arrest? Set in 1932 Pulp Cthulhu, pre gens provided. Only Call of Cthulhu 7th edition rule knowledge is needed. The rules for Pulp Cthulhu will be taught at the table.
(Pulp Cthulhu. 3-6 Players. Pre-gens provided. 4 hr duration.)
Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Two-fisted pulp action!
Description:
The Bureau of Investigation has a crack team of agents making up the cult-busting Department 29. Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Following a lead, they end up at a booze-soaked charity masquerade where all is not what it seems. Can the investigators avoid the diabolical traps the Red Viper has set for them, unmasking him for the final arrest? Set in 1932 Pulp Cthulhu, pre gens provided. Only Call of Cthulhu 7th edition rule knowledge is needed. The rules for Pulp Cthulhu will be taught at the table.
(Pulp Cthulhu. 3-6 Players. Pre-gens provided. 4 hr duration.)
Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Two-fisted pulp action!
Description:
The Bureau of Investigation has a crack team of agents making up the cult-busting Department 29. Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Following a lead, they end up at a booze-soaked charity masquerade where all is not what it seems. Can the investigators avoid the diabolical traps the Red Viper has set for them, unmasking him for the final arrest? Set in 1932 Pulp Cthulhu, pre gens provided. Only Call of Cthulhu 7th edition rule knowledge is needed. The rules for Pulp Cthulhu will be taught at the table.
(Pulp Cthulhu. 3-6 Players. Pre-gens provided. 4 hr duration.)
Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Two-fisted pulp action!
Description:
The Bureau of Investigation has a crack team of agents making up the cult-busting Department 29. Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Following a lead, they end up at a booze-soaked charity masquerade where all is not what it seems. Can the investigators avoid the diabolical traps the Red Viper has set for them, unmasking him for the final arrest? Set in 1932 Pulp Cthulhu, pre gens provided. Only Call of Cthulhu 7th edition rule knowledge is needed. The rules for Pulp Cthulhu will be taught at the table.
(Pulp Cthulhu. 3-6 Players. Pre-gens provided. 4 hr duration.)
Make an classic vintage style bead necklace. Add a touch of elegance & sparkling to your historical, steampunk, goth, even fairy costume.
Description:
You’ll craft a glamorous vintage style necklace that you’ll be able to wear immediately. Learn basic beading techniques including adding a clasp. Classic pattern, elegant yet simple enough for even a beginner to master. Pictures available on website.
When the necromantic tome having once belonged to American sorcerer Ezekiel de la Poer is stolen, your investigation leads you to the small town of Rosa, Alabama, de la Poer's final resting place.