To play this match-&-memory game, players need the power of recollection & the luck of pirates. Only then can they make their escape from the island of Captain Goldfish!
Description:
To play the match-and-memory game MemoArrr!, players need the power of recollection and the luck of pirates. Only then can they make their escape from the island of Captain Goldfish, their pockets lined with rubies, before the lava swallows them up.
To play this match-&-memory game, players need the power of recollection & the luck of pirates. Only then can they make their escape from the island of Captain Goldfish!
Description:
To play the match-and-memory game MemoArrr!, players need the power of recollection and the luck of pirates. Only then can they make their escape from the island of Captain Goldfish, their pockets lined with rubies, before the lava swallows them up.
Join an epic game simulating the D-Day landings. 6 Axis & 6 Allied players battle on a massive set of 6 linked maps. Knowledge of the rules a requirement to play.
Description:
Join an epic 12 player Memoir ’44 game simulating the D-Day landings. 6 Axis and 6 Allied players battle on a massive set of six linked maps. Knowledge of the Memoir ’44 rules a requirement to play.
Memoir '44: D-Day Landings commemorates the 70th anniversary of the Allied invasion of Normandy on D-Day (June 6, 1944) with a set of six giant battle maps.
The battle maps in D-Day Landings introduce the "Extended Breakthrough" format, with the maps being 23 hexes deep and allowing players to undertake battles on a scale and scope never before possible in Memoir '44. The six maps consist of settings for American Airborne, Utah Beach, Omaha Beach, Gold Beach, Juno Beach, and Sword Beach. Join us as we link all six battle maps to form a 12 player game simulating the entire Normandy coast!
Join an epic game simulating the D-Day landings. 6 Axis & 6 Allied players battle on a massive set of 6 linked maps. Knowledge of the rules a requirement to play.
Description:
Join an epic 12 player Memoir ’44 game simulating the D-Day landings. 6 Axis and 6 Allied players battle on a massive set of six linked maps. Knowledge of the Memoir ’44 rules a requirement to play.
Memoir '44: D-Day Landings commemorates the 70th anniversary of the Allied invasion of Normandy on D-Day (June 6, 1944) with a set of six giant battle maps.
The battle maps in D-Day Landings introduce the "Extended Breakthrough" format, with the maps being 23 hexes deep and allowing players to undertake battles on a scale and scope never before possible in Memoir '44. The six maps consist of settings for American Airborne, Utah Beach, Omaha Beach, Gold Beach, Juno Beach, and Sword Beach. Join us as we link all six battle maps to form a 12 player game simulating the entire Normandy coast!
Traveling through a mountainous region, our heroes seek shelter from a storm in a seemingly-abandoned mining town. But something stirs beneath the earth & it will be all they can do to survive!
Description:
Traveling through a mountainous region, our heroes seek shelter from a storm in a seemingly-abandoned mining town. But something stirs beneath the earth, and it will be all they can do to survive! Pre-generated characters will be provided. Playing in either/both of my Children’s Crusade and Drive for Justice qualifies as “some” experience for those wishing to play.
As well-to-do citizens in Mercado, gamers wander around the stalls, always on the lookout for special items to enhance their reputation. Who can buy the most valuable goods?
Description:
Welcome to the market of beautiful things! As well-to-do citizens in Mercado, gamers wander around the stalls, always on the lookout for special items to enhance their reputation. Noble shawls, elegant jewelry, or golden trophies - with such a selection, the decision is difficult. But those who do not carry matching coins can also be unlucky because the other players have the same goal and might grab the valuable items from under your nose. In more detail, different market stalls, each with one product, are laid out as panels in the center of the table. Each player has a personal bag containing different coins. On a turn, you draw three coins from it blind and place them at the market tables of your choice. If a player has paid all the necessary coins of a product, they receive the board and thereby increase their reputation. Who can buy the most valuable goods?