Make your own shadow warrior help you spy! This is a drop-in craft, & you are welcome to join us any time during the scheduled window. Please allow time to finish before the session ends.
Make your own shadow warrior help you spy! This is a drop-in craft, & you are welcome to join us any time during the scheduled window. Please allow time to finish before the session ends.
If your tabletop RPG seems dull, one problem could be the characters. Learn how to create more vibrant characters with more personality. We will help you put the ‘role’ back into role-playing!
Description:
At geekspective.com, we firmly believe that role-playing characters are more than stats on a character sheet. Early RPGs didn’t encourage personality, favoring maps and equipment lists. The latest generation of RPGs, however, encourage storytelling and social role-play. If you aren’t sure how to adapt to a new system that requires more role-play, or just love the idea of more vivid and interesting characters, this is the discussion for you! We make actual play podcasts which requires us to create voices for our characters. That helps, but adding personality traits, interesting possessions, and personality quirks in addition to those voices, your characters will become much more fun and your RPG sessions will too.
Different takes from video game developers on what it takes to make compelling game worlds. From planning, execution, & the tricks used to make a place feel “alive.”
If you want to design or publish games, there's a lot to do! Learn about "Ernie" & "Bert" tasks & styles for design & production from the publisher of The White Box, with plenty of time for Q&A.
Description:
If you want to design or publish games, there's a lot to do! Learn about "Ernie" and "Bert" tasks and styles for design and production from the publisher of The White Box, the game design workshop-in-a-box. Presenter Jeff Tidball has led design teams at Atlas Games, Decipher, and Fantasy Flight Games, has designed and published dozens of games across types and genres, and believes that game design is one of the greatest ways you can spend your time and energy. There'll be plenty of time for Q&A, so bring your questions!
Offers design strategies to represent & include intersectional identities & create play spaces that welcome people of all genders, sexualities, abilities, ethnicities, religions, & experience.
Description:
This seminar presents common issues that can create barriers to play for some participants, particularly those who are from marginalized identities, including gender nonconforming, physical or mental disabilities, chronic illnesses, non-white ethnicities, different body types, and varying sexualities. These include both physical barriers and representational barriers through gaming components, themes, and marketing. It is conducted in two parts: Awareness of the issues that can make a gaming space inaccessible for some people and strategies to remedy those issues. Includes models and scenarios for participants to practice solving the common problems. Good for game designers, leaders of gaming groups, gamers who want to make their games more inclusive, store owners who want to grow their customer base, publishers who want to become more sensitive and aware of how their games are received.
This is a general informational & organizational meeting for Living Aventuria, the new fan-run organized play system for the Dark Eye.
Description:
Living Aventuria launches at GenCon 2018 and we have big plans! Come hear what's in store and help decide the direction of the campaign for the next year. The seminar will go over Living Aventuria play as well as how you can bring your local play group into the shared world campaign.
Magic, by definition, is fake. However, in a fantasy novel it is a fact of the world as much as gravity or physics. But how to make it feel real to the reader? Maxwell Alexander Drake discusses.
Steve Whitmire began puppeteering more than 40 years ago, & now he's ready to teach you the basics of bringing moving mouth hand puppets to life! Don't miss this unique & rare opportunity!
Description:
Steve Whitmire was hired as a Muppeteer when he was only 18 years old. Don't miss this extremely rare opportunity to have Steve impart his wisdom to you. You'll learn things like lip sync, breath, posture, and focus from one of the experts in the industry.
Steve Whitmire began puppeteering more than 40 years ago, & now he's ready to teach you the basics of bringing moving mouth hand puppets to life! Don't miss this unique & rare opportunity!
Description:
Steve Whitmire was hired as a Muppeteer when he was only 18 years old. Don't miss this extremely rare opportunity to have Steve impart his wisdom to you. You'll learn things like lip sync, breath, posture, and focus from one of the experts in the industry.