You should be at magic school but the mysteries of the Georgia woods call. You were warned to take extra shoes, stay on the paths, & keep away from mundanes, but you don't listen well. You have magic!
Description:
Set in the world of the Magimundi, a new North American magical universe, this module is part of a larger action and magic-filled adventure campaign that includes a magic school that can slip in and out of space and time. You will find intrigue, treachery, strange beasts and stranger spells, railroad tracks and ley lines twisted and wrecked by unstoppable armies, and - perhaps - the end of a great terror that threatens to upend the world. You’ll play an aspiring wizard in one of six magical specialties, using your skills, spells, rituals, and relying on your friends to survive and save your school. We use a custom system with Fate dice to get you playing quickly and collaborating with others. Fun surprises abound since magic can be very unpredictable!
You should be at magic school but the mysteries of the Georgia woods call. You were warned to take extra shoes, stay on the paths, & keep away from mundanes, but you don't listen well. You have magic!
Description:
Set in the world of the Magimundi, a new North American magical universe, this module is part of a larger action and magic-filled adventure campaign that includes a magic school that can slip in and out of space and time. You will find intrigue, treachery, strange beasts and stranger spells, railroad tracks and ley lines twisted and wrecked by unstoppable armies, and - perhaps - the end of a great terror that threatens to upend the world. You’ll play an aspiring wizard in one of six magical specialties, using your skills, spells, rituals, and relying on your friends to survive and save your school. We use a custom system with Fate dice to get you playing quickly and collaborating with others. Fun surprises abound since magic can be very unpredictable!
You should be at magic school but the mysteries of the Georgia woods call. You were warned to take extra shoes, stay on the paths, & keep away from mundanes, but you don't listen well. You have magic!
Description:
Set in the world of the Magimundi, a new North American magical universe, this module is part of a larger action and magic-filled adventure campaign that includes a magic school that can slip in and out of space and time. You will find intrigue, treachery, strange beasts and stranger spells, railroad tracks and ley lines twisted and wrecked by unstoppable armies, and - perhaps - the end of a great terror that threatens to upend the world. You’ll play an aspiring wizard in one of six magical specialties, using your skills, spells, rituals, and relying on your friends to survive and save your school. We use a custom system with Fate dice to get you playing quickly and collaborating with others. Fun surprises abound since magic can be very unpredictable!
The Battle of the Bands is tonight! But a thunderbird picked now to die & you've been tasked with tracking & protecting it from poachers. Can you be 2 places at once? You are wizards, after all.
Description:
This game is part of a larger RPG campaign set in the Magimundi, a new North American magical universe. It takes place in the Pacific Northwest in the mid-1990’s at the height of the grunge music scene and the Magimundi Vampire Wars. You’re magic school students and bandmates just trying to make the grade and earn some fans. But your bass player is a vampire and there are rival clans seeking to cause trouble. As the Magimundi officials try to keep the peace (or not) and keep the secrecy of the magical and vampire worlds from the eyes of the mundanes, you just want to keep the band together and maybe get a sweet record deal. This is a whimsical and unpredictable magical universe with some serious undertones of conflict between species. The custom system uses Fate dice and is easy to learn. It focuses on roleplay and collaboration to solve problems. Great for teens and up!
The Battle of the Bands is tonight! But a thunderbird picked now to die & you've been tasked with tracking & protecting it from poachers. Can you be 2 places at once? You are wizards, after all.
Description:
This game is part of a larger RPG campaign set in the Magimundi, a new North American magical universe. It takes place in the Pacific Northwest in the mid-1990’s at the height of the grunge music scene and the Magimundi Vampire Wars. You’re magic school students and bandmates just trying to make the grade and earn some fans. But your bass player is a vampire and there are rival clans seeking to cause trouble. As the Magimundi officials try to keep the peace (or not) and keep the secrecy of the magical and vampire worlds from the eyes of the mundanes, you just want to keep the band together and maybe get a sweet record deal. This is a whimsical and unpredictable magical universe with some serious undertones of conflict between species. The custom system uses Fate dice and is easy to learn. It focuses on roleplay and collaboration to solve problems. Great for teens and up!
Detention at magic school sucks! To make things worse, the full moon is about to rise & you have the sinking suspicion that someone in detention will turn into a werewolf. What can you do?
Description:
In the Magimundi, the hidden North American magical universe, two types of creatures can shapeshift into wolves: lycans and loup-garou. Though their powers are essentially the same, the way they are treated by society is not. Loup-garou are privileged; lycans are persecuted. On this night of the full moon, you are in detention with other students, some of whom are secret lycans, struggling to find the potion that will keep them from changing and outing their condition. What will you do? Pre-generated characters are selected at the event. We’ll provide wands and robes, and teach you to play before we begin. This game is designed for those who are curious about the New World Magischola experience or about larping! For real! We *want* first-time larpers to play this game!
Detention at magic school sucks! To make things worse, the full moon is about to rise & you have the sinking suspicion that someone in detention will turn into a werewolf. What can you do?
Description:
In the Magimundi, the hidden North American magical universe, two types of creatures can shapeshift into wolves: lycans and loup-garou. Though their powers are essentially the same, the way they are treated by society is not. Loup-garou are privileged; lycans are persecuted. On this night of the full moon, you are in detention with other students, some of whom are secret lycans, struggling to find the potion that will keep them from changing and outing their condition. What will you do? Pre-generated characters are selected at the event. We’ll provide wands and robes, and teach you to play before we begin. This game is designed for those who are curious about the New World Magischola experience or about larping! For real! We *want* first-time larpers to play this game!
Detention at magic school sucks! To make things worse, the full moon is about to rise & you have the sinking suspicion that someone in detention will turn into a werewolf. What can you do?
Description:
In the Magimundi, the hidden North American magical universe, two types of creatures can shapeshift into wolves: lycans and loup-garou. Though their powers are essentially the same, the way they are treated by society is not. Loup-garou are privileged; lycans are persecuted. On this night of the full moon, you are in detention with other students, some of whom are secret lycans, struggling to find the potion that will keep them from changing and outing their condition. What will you do? Pre-generated characters are selected at the event. We’ll provide wands and robes, and teach you to play before we begin. This game is designed for those who are curious about the New World Magischola experience or about larping! For real! We *want* first-time larpers to play this game!
Detention at magic school sucks! To make things worse, the full moon is about to rise & you have the sinking suspicion that someone in detention will turn into a werewolf. What can you do?
Description:
In the Magimundi, the hidden North American magical universe, two types of creatures can shapeshift into wolves: lycans and loup-garou. Though their powers are essentially the same, the way they are treated by society is not. Loup-garou are privileged; lycans are persecuted. On this night of the full moon, you are in detention with other students, some of whom are secret lycans, struggling to find the potion that will keep them from changing and outing their condition. What will you do? Pre-generated characters are selected at the event. We’ll provide wands and robes, and teach you to play before we begin. This game is designed for those who are curious about the New World Magischola experience or about larping! For real! We *want* first-time larpers to play this game!
Detention at magic school sucks! To make things worse, the full moon is about to rise & you have the sinking suspicion that someone in detention will turn into a werewolf. What can you do?
Description:
You’re a student at New World Magischola, North America’s premier college of wizardry, and stuck in detention on the night of a full moon. You’re sure some of your fellow students are secret lycans, and that doesn’t bode well for everyone stuck in the room. If a lycan can obtain a successful Romulus potion before moonrise, they can resist their transformation. But the ingredients are scattered and expensive, some expired or fraudulent. It's a race against the moon to save yourself and your friends from the danger and contagion of lycanthropy. Lycans not only can harm others and themselves, they can also be...gasp!...expelled!
Pre-generated characters are selected at the event. We’ll teach you to play. Ideal for beginners as there is no complicated system to learn. If you’re curious about the New World Magischola experience, come check it out, even if it looks full on the schedule!