Out On A Whim presents a live action theatrical D&D experience. Stocked with fantastical characters and a guest Dungeon Master, the troupe lives out a campaign in real time.
Description:
In this live improvised show, the cast of Out On A Whim is at the mercy of a guest Dungeon Master and the audience; as their fates are decided not only by them, but a giant plush D20. The audience can choose who goes on the quest, what obstacles their heroes face, and members of the crowd can even take a turn rolling the giant dice themselves! Anything goes in this fantastical on-stage adventure for fans age 13 and up!
You're called upon to rescue a band of dwarven soldiers & resolve the growing tensions of a nearby town & their giant neighbors.
Description:
A group of dwarven soldiers are besieged in the Ice Spire Mountains. Will you be able to rescue the them and their precious cargo?
Then investigate the growing tensions between the nearby town of Stagwick and neighboring giants.
4hr adventure for characters level 5-10
Play as part of a child gang, the Penny Reds, as they search for their missing leader in the rookeries of London, & find out how dangerous life can be in the Clockwork world.
Description:
Your gang is the best. Everyone knows you and respects your turf. The young pups on Cutter St. started getting bold, so you sorted them out in a tumble last week. Then your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd throw you before a judge on principle. You and the gang are the only help he's like to get, so you're going to find out what happened to him.
Navigate the rookeries of London as one of the Penny Reds in this scenario for Clockwork: Dominion. No experience with the system is necessary, and all play materials are provided.
Play as part of a child gang, the Penny Reds, as they search for their missing leader in the rookeries of London, & find out how dangerous life can be in the Clockwork world.
Description:
Your gang is the best. Everyone knows you and respects your turf. The young pups on Cutter St. started getting bold, so you sorted them out in a tumble last week. Then your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd throw you before a judge on principle. You and the gang are the only help he's like to get, so you're going to find out what happened to him.
Navigate the rookeries of London as one of the Penny Reds in this scenario for Clockwork: Dominion. No experience with the system is necessary, and all play materials are provided.
Here we are, stuck in the jungles of Guatemala on orders to search for the Horno de Xibalba. But what are these overgrown mounds? Can we trust these Zinka?
Description:
Here we are, stuck in the jungles of Guatemala on orders to search for the Horno de Xibalba. But what are these overgrown mounds? Can we trust these Zinka? And these mosquitoes are the size of my hand.
Here we are, stuck in the jungles of Guatemala on orders to search for the Horno de Xibalba. But what are these overgrown mounds? Can we trust these Zinka?
Description:
Here we are, stuck in the jungles of Guatemala on orders to search for the Horno de Xibalba. But what are these overgrown mounds? Can we trust these Zinka? And these mosquitoes are the size of my hand...
Players will guide 0-level characters through the legendary caverns of Quasqueton where they will face terrible dangers as they take their 1st steps on their way to becoming heroes.
Description:
Players will be presented a number of pre-generated zero level characters to choose from before starting play. After choosing a number of characters the players will start to explore the legendary dungeon in the hopes of having at least one character survive at the end of the three hour time slot.
Players will guide 0-level characters through the legendary caverns of Quasqueton where they will face terrible dangers as they take their 1st steps on their way to becoming heroes.
Description:
Players will be presented a number of pre-generated zero level characters to choose from before starting play. After choosing a number of characters the players will start to explore the legendary dungeon in the hopes of having at least one character survive at the end of the three hour time slot.
Get your Howl on as you take on being one of a Wolf Tribe that comes together with other Tribes to try to stop their land from being destroyed by the Consortium of Chaos.