Investigators are embroiled in a mysterious death at a local pub. But even once that is solved, mysterious events & the appearance of ghosts lead them to believe more is afoot.
Description:
Soon after arriving by train in Northumberland, the investigators are embroiled in a mysterious death at a local pub. But even once that is solved, mysterious events and the appearance of ghosts lead them to believe more is afoot. Classic 1920s Cthulhu, Pre gens provided. (Call of Cthulhu 7th ed. 4 hr duration.)
Investigators are embroiled in a mysterious death at a local pub. But even once that is solved, mysterious events & the appearance of ghosts lead them to believe more is afoot.
Description:
Soon after arriving by train in Northumberland, the investigators are embroiled in a mysterious death at a local pub. But even once that is solved, mysterious events and the appearance of ghosts lead them to believe more is afoot. Classic 1920s Cthulhu, Pre gens provided. (Call of Cthulhu 7th ed. 4 hr duration.)
Investigators are embroiled in a mysterious death at a local pub. But even once that is solved, mysterious events & the appearance of ghosts lead them to believe more is afoot.
Description:
Soon after arriving by train in Northumberland, the investigators are embroiled in a mysterious death at a local pub. But even once that is solved, mysterious events and the appearance of ghosts lead them to believe more is afoot. Classic 1920s Cthulhu, Pre gens provided. (Call of Cthulhu 7th ed. 4 hr duration.)
A string of missing bodies in Edinburgh has stirred up reminders of the city's history of murder, witchcraft, & grave-robbing. Work with the city's finest to find out what danger lies waiting.
Description:
Fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case...until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace skulking in the Vaults below the ancient city.
Idle Hands is a great introduction to the setting and rules of Clockwork: Dominion, including its innovative initiative system, social, and physical conflict. No experience with the system is required and all play materials will be provided. Due to thematic content this scenario is not suitable for children under 13 years of age.
A string of missing bodies in Edinburgh has stirred up reminders of the city's history of murder, witchcraft, & grave-robbing. Work with the city's finest to find out what danger lies waiting.
Description:
Fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case...until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace skulking in the Vaults below the ancient city.
Idle Hands is a great introduction to the setting and rules of Clockwork: Dominion, including its innovative initiative system, social, and physical conflict. No experience with the system is required and all play materials will be provided. Due to thematic content this scenario is not suitable for children under 13 years of age.
A string of missing bodies in Edinburgh has stirred up reminders of the city's history of murder, witchcraft, & grave-robbing. Work with the city's finest to find out what danger lies waiting.
Description:
Fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case...until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace skulking in the Vaults below the ancient city.
Idle Hands is a great introduction to the setting and rules of Clockwork: Dominion, including its innovative initiative system, social, and physical conflict. No experience with the system is required and all play materials will be provided. Due to thematic content this scenario is not suitable for children under 13 years of age.
A string of missing bodies in Edinburgh has stirred up reminders of the city's history of murder, witchcraft, & grave-robbing. Work with the city's finest to find out what danger lies waiting.
Description:
Fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case...until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace skulking in the Vaults below the ancient city.
Idle Hands is a great introduction to the setting and rules of Clockwork: Dominion, including its innovative initiative system, social, and physical conflict. No experience with the system is required and all play materials will be provided. Due to thematic content this scenario is not suitable for children under 13 years of age.
Easy job, easy money: But is anything ever easy on board Serenity?
Description:
Join the crew of the Serenity on a simple, quiet run from the Core to the Rim with an easy to care for live cargo. Or at least, that's how the job was advertised. The reality is a little more chaotic. And the cargo? It's pretty angry.
Easy job, easy money: But is anything ever easy on board Serenity?
Description:
Join the crew of the Serenity on a simple, quiet run from the Core to the Rim with an easy to care for live cargo. Or at least, that's how the job was advertised. The reality is a little more chaotic. And the cargo? It's pretty angry.