The characters are asked by the Hermetic Order to investigate a ritualistic murder in a corporate board room. It connects to something very sinister. Come learn this game of modern day magic.
Safe-T Corp - An Information Literacy Escape Experience
Summary:
A student has gone missing, a presentation needs to be given and ultimately a choice must be made. Explore, look for clues, learn more about what happened, and why.
Description:
A student has gone missing, a presentation needs to be given and ultimately a choice must be made. Explore the missing student's belongings and research materials looking for clues, learning more about what happened, and why. This project has been developed over the last year by librarians from School Library System of the Genesee Valley Educational Partnership, Monroe#1 BOCES, SUNY Geneseo and the Rochester Institute of Technology. The end goal, to create an engaging, curriculum aligned escape experience that is sharable and usable in high school and academic learning spaces. This session will give you a chance to go through the escape experience, learn about how it was developed and get the resources needed to implement the experience in your space.
Ruined buildings, ruined lives, ruined faces, loaded handguns, psychic powers, heartbroken underdogs, & turbulent skies, asking "What do you do next?"
Description:
This is a ConTessa event led by someone who belongs to a historically underrepresented group. For more information about who we are and what we do, find us on the web at contessa.rocks.
Ruined buildings, ruined lives, ruined faces, loaded handguns, psychic powers, heartbroken underdogs, & turbulent skies, asking "What do you do next?"
Description:
Dream Askew is a game about post-apocalyptic lives. It’s a game that queers the post-apocalyptic genre, exploring how the apocalyptic process could impact our sexuality, genders, livelihoods, experiences of marginalization, and experiences of liberation.
Safety & calibration tools help players establish boundaries & co-create intense & desirable experiences. Learn about several techniques & why they are useful; practice them in short scenarios.
Description:
Players of role-playing games have varying experience, abilities, triggers, and comfort zones, both physical and emotional. Trigger and content warnings help, but how do you ensure players feel safe and are able to consent to the roleplay they want and opt-out of what they don’t? What do you do when a boundary is crossed, or a player becomes overwhelmed during play? Safety and Calibration Mechanics are tools designed to help players feel comfortable with each other and with their own needs and boundaries and express them to each other. We will introduce and model various safety and calibration mechanics that can be used in tabletop RPGs, larps, and regular gaming groups. You’ll learn about the techniques, what they are designed to do, the assumptions and research behind them, and why they are important.
Whether you’re a player or GM, roleplay can sometimes get... complicated… How can designers account for the safety & comfort of all parties when creating their systems? Our panelists discuss.
Description:
Roleplaying assumes a certain level comfort between all parties to go smoothly and remain enjoyable. What happens in an online setting, when the social cues you rely on to read the room are harder to get a feel for? Our expert panelists, from game designers to diversity advocates, discuss the delicate issue of staying safe in online play and how you can plan for it as a designer or manage it as a GM or player.