Each lesson expands on the lessons of beginner & advanced, focusing on moving from the Beginner Box to the full game.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Each lesson expands on the lessons of beginner & advanced, focusing on moving from the Beginner Box to the full game.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Each lesson expands on the lessons of beginner & advanced, focusing on moving from the Beginner Box to the full game.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Each lesson expands on the lessons of beginner & advanced, focusing on moving from the Beginner Box to the full game.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Each lesson expands on the lessons of beginner & advanced, focusing on moving from the Beginner Box to the full game.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Each lesson expands on the lessons of beginner & advanced, focusing on moving from the Beginner Box to the full game.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Each lesson expands on the lessons of beginner & advanced, focusing on moving from the Beginner Box to the full game.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Each lesson expands on the lessons of beginner & advanced, focusing on moving from the Beginner Box to the full game.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
PFS Adventure Card Guild #10-00: Hao Jin Cataclysm
Summary:
The Hao Jin Tapestry demiplane has been in gradual decline, but it is now about to catastrophically collapse. The PCs have 2 days to prevent the destruction of everyone & everything within.
Description:
Centuries ago, the sorceress Hao Jin crafted a museum demiplane, ripping locations from across Golarion to add to her personal collection. The Pathfinder Society gained access to this realm seven years ago and its agents began exploring the demiplane’s wonders.
When Hao Jin vanished, the demiplane fell into disrepair. Pathfinder Aram Zey recently discovered the deterioration reached a critical stage and without intervention, the entire demiplane will rip apart violently, ejecting its contents into the Astral Plane and killing everyone inside. Yet repair isn’t as simple as sewing the demiplane back together with some metaphysical thread and the impending apocalypse has thrown the tapestry’s civilizations into turmoil.
This adventure has a Pathfinder Roleplaying Game component.
Written by Mike Kimmel.
Bring your favorite character & try your hand in a gauntlet-style competition.
Description:
Teams of up to 4 players face a progressively harder run the gauntlet event. Decks to be built on site. Limited class/character decks available for use.
Assemble your own team or come to the event and be matched with other ticketed players.
Preliminary events are Thursday/Friday. Top 8 teams play again on Saturday. Top 4 teams square off against each other on Sunday.
Progression chart will be on display in the Sagamore Ballroom throughout the event.