It's adventure time for gnomes as they travel & gather items along the forest trail. Greed gets the best of them as they get into brawls, play tricks, & set traps! It's a gnome-tastic adventure!
Description:
It’s adventure time for gnomes as they travel & gather items along the forest trail. Typically cheerful and friendly, the little gnomes let greed and aggression get the best of them as they get into brawls, play tricks, and set traps to be able to grab up and trade for the most gems by the end of the game. It’s a gnome-tastic adventure!!
There are green cards which are the items that the gnomes can play on their turn. Items are found in the forest, harvested, or made by the gnomes themselves. Purple cards are actions or attacks that gnomes can play on their turn to affect themselves or another gnome. Red cards are attacks, defense, or interrupts that can be played on other gnomes’ turns. Each gnome gets two green titled cards to start the game. Turns consist of Roll, Move, Brawl?, Play a card, & Draw a card. No brawling in a business. It is bad manners!
It's adventure time for gnomes as they travel & gather items along the forest trail. Greed gets the best of them as they get into brawls, play tricks, & set traps! It's a gnome-tastic adventure!
Description:
It’s adventure time for gnomes as they travel & gather items along the forest trail. Typically cheerful and friendly, the little gnomes let greed and aggression get the best of them as they get into brawls, play tricks, and set traps to be able to grab up and trade for the most gems by the end of the game. It’s a gnome-tastic adventure!!
There are green cards which are the items that the gnomes can play on their turn. Items are found in the forest, harvested, or made by the gnomes themselves. Purple cards are actions or attacks that gnomes can play on their turn to affect themselves or another gnome. Red cards are attacks, defense, or interrupts that can be played on other gnomes’ turns. Each gnome gets two green titled cards to start the game. Turns consist of Roll, Move, Brawl?, Play a card, & Draw a card. No brawling in a business. It is bad manners!
You are recruited by Little Feet to see if you have what it takes to join their group of heroes.
Description:
In "Oh Rogue is Me," you are recruited by Little Feet to see if you have what it takes to join their group of heroes. The adventure serves as a introduction to Little Feet Inc., as well as the rogue class and the basics of playing in a 5e game. Helpful information is provided for new DMs, guiding them easily through every encounter.
Little Feet is our line of adventure books that are intended for children ages 8-12, their parents, the young-at-heart, and new DMs. Each book is composed of three chapters, and each chapter can be run in two or fewer hours of playing time. This way, each play session can be run on weeknights between dinner and bed time. It is our hope that the Little Feet adventures help parents introduce family-friendly role-playing games to their children in convenient play sessions.
The party wakes with no memory of their past selves in the depths of a dark dungeon. How did they get here? Why is there so much blood?
Description:
Players are presented with a blank character sheet. As they progress through the dungeon they will learn about themselves through their experiences and challenges. At times, players may utilize a check to see if they can glean something from their failing memories. This is a fun way to role play characters from the ground up knowing little about their strengths or weaknesses or even class.