A hexagonal tile-laying game set in a post-apocalyptic world. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.
Description:
A hexagonal tile-laying game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.
A hexagonal tile-laying game set in a post-apocalyptic world. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.
Description:
A hexagonal tile-laying game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.
A hexagonal tile-laying game set in a post-apocalyptic world. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.
Description:
A hexagonal tile-laying game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.
A hexagonal tile-laying game set in a post-apocalyptic world. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.
Description:
A hexagonal tile-laying game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.
A card-drafting game of magical mischief & pecking ravens. Whoever holds the most of a given suit, can attack, heal, acquire Light or Shadow magicks & score victory points.
Description:
This Smirk & Dagger title is a casual-style, card-drafting game in which you quickly build your hand each round, collecting cards you want and poisoning your opponent's hand by passing along cards you think they can't use. Whoever holds the most of a given suit, gains the power of that suit to attack, heal, acquire Light or Shadow magicks and score victory points. Will you transform all your rivals into ravens - or can they regain their human form in time to score enough victory to win? Learn how to play the game in preparation for the 2018 U.S. National Nevermore Championship (CGM18139415) Friday at 4:00PM.
Carefully balance time management & timing to earn the most points in this medium-weight worker placement & resource management game.
Description:
Set in the mid-1800s, the golden age of whaling, New Bedford gives you the chance to build the Massachusetts town of the same name into a thriving whaling community. Gather resources to add buildings with new actions and launch ships to go whaling. Go out longest for the best choice, but wait too long and the whales become harder to catch. And don't forget to pay your crew when ships return! Carefully balance time management and timing to earn the most points in this medium-weight worker placement and resource management game.