Hilarious & slightly naughty skits from some of the funniest puppets around. This is an adult puppet show; prepare to be offended.
Description:
Quirky edgy puppet shows from quirky, edgy puppeteers! Puppeteers from around the country are converging on Gen Con for the best 4 days in gaming--and puppetry! But here's the best part: they're saving up all of their adult material just for this puppet slam! All of those things that we can't do in front of kids? We're going to do in front of you. (Okay maybe not *all*--but a bit of it!) Be prepared to laugh, to cry, to think, to gasp, to laugh again, to weep, and then laugh some more. You'll see beauty, you'll see talent, you'll see silliness, and you'll see hilarity.
1625pts. 3 Rounds. Here is your chance to pit your Army against players from around the US & beyond. This event will be played with V4 Rules. Match-ups will be kept Red vs. Blue if possible.
Lay of the Land: Encounter Environments, Terrain, & You!
Summary:
Not every encounter takes place on a dungeon floor. Come talk with Michael Satran about encounters, batttles, social encounters, & atmosphere. Change the way your players see things!
A trackless racing game with light push-your-luck, area denial, & strategy elements. Players construct their lazer paths with various pieces that are placed according to speed & desired direction.
Description:
Players take on the role of one of four Ryderz as they race to capture all three Prisms needed to charge the Portal to their next destination. The Portal only allows one Ryder to pass through before moving on to a new location in the galaxy, so speed is essential to meet your goal. But the faster a Ryder goes the harder it is to turn, and if a Ryder runs into another player's lazer, that Ryder is toast! Who will continue on their quest and who will be left behind?
A trackless racing game with light push-your-luck, area denial, & strategy elements. Players construct their lazer paths with various pieces that are placed according to speed & desired direction.
Description:
Players take on the role of one of four Ryderz as they race to capture all three Prisms needed to charge the Portal to their next destination. The Portal only allows one Ryder to pass through before moving on to a new location in the galaxy, so speed is essential to meet your goal. But the faster a Ryder goes the harder it is to turn, and if a Ryder runs into another player's lazer, that Ryder is toast! Who will continue on their quest and who will be left behind?
A trackless racing game with light push-your-luck, area denial, & strategy elements. Players construct their lazer paths with various pieces that are placed according to speed & desired direction.
Description:
Players take on the role of one of four Ryderz as they race to capture all three Prisms needed to charge the Portal to their next destination. The Portal only allows one Ryder to pass through before moving on to a new location in the galaxy, so speed is essential to meet your goal. But the faster a Ryder goes the harder it is to turn, and if a Ryder runs into another player's lazer, that Ryder is toast! Who will continue on their quest and who will be left behind?
A trackless racing game with light push-your-luck, area denial, & strategy elements. Players construct their lazer paths with various pieces that are placed according to speed & desired direction.
Description:
Players take on the role of one of four Ryderz as they race to capture all three Prisms needed to charge the Portal to their next destination. The Portal only allows one Ryder to pass through before moving on to a new location in the galaxy, so speed is essential to meet your goal. But the faster a Ryder goes the harder it is to turn, and if a Ryder runs into another player's lazer, that Ryder is toast! Who will continue on their quest and who will be left behind?
A trackless racing game with light push-your-luck, area denial, & strategy elements. Players construct their lazer paths with various pieces that are placed according to speed & desired direction.
Description:
Players take on the role of one of four Ryderz as they race to capture all three Prisms needed to charge the Portal to their next destination. The Portal only allows one Ryder to pass through before moving on to a new location in the galaxy, so speed is essential to meet your goal. But the faster a Ryder goes the harder it is to turn, and if a Ryder runs into another player's lazer, that Ryder is toast! Who will continue on their quest and who will be left behind?
A trackless racing game with light push-your-luck, area denial, & strategy elements. Players construct their lazer paths with various pieces that are placed according to speed & desired direction.
Description:
Players take on the role of one of four Ryderz as they race to capture all three Prisms needed to charge the Portal to their next destination. The Portal only allows one Ryder to pass through before moving on to a new location in the galaxy, so speed is essential to meet your goal. But the faster a Ryder goes the harder it is to turn, and if a Ryder runs into another player's lazer, that Ryder is toast! Who will continue on their quest and who will be left behind?
A trackless racing game with light push-your-luck, area denial, & strategy elements. Players construct their lazer paths with various pieces that are placed according to speed & desired direction.
Description:
Players take on the role of one of four Ryderz as they race to capture all three Prisms needed to charge the Portal to their next destination. The Portal only allows one Ryder to pass through before moving on to a new location in the galaxy, so speed is essential to meet your goal. But the faster a Ryder goes the harder it is to turn, and if a Ryder runs into another player's lazer, that Ryder is toast! Who will continue on their quest and who will be left behind?