Build a contemporary dreamcatcher with a lace center.
Description:
This class will teach how to build a dreamcatcher off of a prexisting lace piece. Dream catchers are one of the most fascinating traditions of Native Americans. The traditional dream catcher was intended to protect the sleeping individual from negative dreams, while letting positive dreams through. The positive dreams would slip through the hole in the center of the dream catcher, and glide down the feathers to the sleeping person below. The negative dreams would get caught up in the web, and expire when the first rays of the sun struck them. The dreamcatcher has been a part of Native American culture for generations.
A perfect no-prep game containing a starting situation, setting, pregen characters, & quick-play rules.
Description:
You’re the noble Natasha Syri (Lady Blackbird) and her crew of outcasts and vagabonds aboard the skyship dubbed The Owl, striving for the safety of the Pirate King’s secret lair. You’re on a mission of love, for Lady Blackbird is betrothed to a man she does not care for. Only the Pirate King himself will do for her. We will play one session and have pre-made character sheets for you. BYO dice (D6), or we'll provide some.
If you can find the heart of spring & the heat of summer Lady Winter will let up her hold on the season.
Description:
The Winter has gone on longer than you recall any winter going on before. The days are short and the nights bite bone deep. Lady Winter has stated that if the heart of spring and the heat of summer can be rekindled in her heart she will let up. Now to find these things before she changes her mind
Set it the thrilling & complex world of the Malazan Book of the Fallen by Steven Erikson, the PCs are tasked with delivering a time-sensitive package to a remote excavation site.
The adventure begins assuming the characters are on the road, en route to a particular destination. Read the following aloud to get started:
Description:
The trees around the road suddenly open to reveal a gently roll-ing plain, with a small village in the distance. A handful of wood¬en buildings are clustered along the road ahead and plumes of smoke drift from their chimneys. As you draw closer to town, you notice a large bald man approaching you. “I noticed that you lot hold yourselves well, and your blades and armor isn’t just for show. I beg of you to assist me in finding my missing daughter.”
As one of the fundamental things our brains are hard-wired for, language in games can be fun & enriching for players. Why are languages fun to play with, & how can we better use them in design?
Experience the seedy underbelly of Lankhmar as heroes with questionable morals & sizeable greed. Do you have what it takes to survive a night in the City of the Black Toga?
Description:
Come experience Goodman Games’ forthcoming Lankhmar game before it hits the stores. Officially licensed by the Estate of Fritz Leiber, this game brings all the excitement of the Fafhrd & Gray Mouser stories to the game table. Players take on the roles of rogues and scoundrels in the city of Lankhmar, looking to survive another night of fell sorcery, daggers in the dark, and shifting alliances among the city’s underworld.
Experience the seedy underbelly of Lankhmar as heroes with questionable morals & sizeable greed. Do you have what it takes to survive a night in the City of the Black Toga?
Description:
Come experience Goodman Games’ forthcoming Lankhmar game before it hits the stores. Officially licensed by the Estate of Fritz Leiber, this game brings all the excitement of the Fafhrd & Gray Mouser stories to the game table. Players take on the roles of rogues and scoundrels in the city of Lankhmar, looking to survive another night of fell sorcery, daggers in the dark, and shifting alliances among the city’s underworld.
Experience the seedy underbelly of Lankhmar as heroes with questionable morals & sizeable greed. Do you have what it takes to survive a night in the City of the Black Toga?
Description:
Come experience Goodman Games’ forthcoming Lankhmar game before it hits the stores. Officially licensed by the Estate of Fritz Leiber, this game brings all the excitement of the Fafhrd & Gray Mouser stories to the game table. Players take on the roles of rogues and scoundrels in the city of Lankhmar, looking to survive another night of fell sorcery, daggers in the dark, and shifting alliances among the city’s underworld.