Who will rule the South Seas? In this 2-player game, 2 ancient sorcerers compete for dominance of an archipelago consisting of 12 small islands. Receive a $2 coupon to use in the Kosmos booth!
Description:
Who will rule the South Seas? Two Kahuna — ancient sorcerers of the Pacific — compete for dominance on an archipelago consisting of twelve small islands. Using their magic and wisdom, they struggle for control of the islands. They anxiously await the cards handed to them by fate. But when the time is right, they move to capture one, two, or even more islands, trying to gain the upper hand. At the mercy of the magical powers of the South Seas, they quickly realize that even the best magic is no good without strategy. Turn in your ticket for this event & receive a $2 coupon to use towards a purchase in the Kosmos booth! This is a non-guided event. Players are not guaranteed a dedicated teacher to lead the game and are encouraged to learn the rules on their own, or have a basic understanding of the game.
Who will rule the South Seas? In this 2-player game, 2 ancient sorcerers compete for dominance of an archipelago consisting of 12 small islands. Receive a $2 coupon to use in the Kosmos booth!
Description:
Who will rule the South Seas? Two Kahuna — ancient sorcerers of the Pacific — compete for dominance on an archipelago consisting of twelve small islands. Using their magic and wisdom, they struggle for control of the islands. They anxiously await the cards handed to them by fate. But when the time is right, they move to capture one, two, or even more islands, trying to gain the upper hand. At the mercy of the magical powers of the South Seas, they quickly realize that even the best magic is no good without strategy. Turn in your ticket for this event & receive a $2 coupon to use towards a purchase in the Kosmos booth! This is a non-guided event. Players are not guaranteed a dedicated teacher to lead the game and are encouraged to learn the rules on their own, or have a basic understanding of the game.
Who will rule the South Seas? In this 2-player game, 2 ancient sorcerers compete for dominance of an archipelago consisting of 12 small islands. Receive a $2 coupon to use in the Kosmos booth!
Description:
Who will rule the South Seas? Two Kahuna — ancient sorcerers of the Pacific — compete for dominance on an archipelago consisting of twelve small islands. Using their magic and wisdom, they struggle for control of the islands. They anxiously await the cards handed to them by fate. But when the time is right, they move to capture one, two, or even more islands, trying to gain the upper hand. At the mercy of the magical powers of the South Seas, they quickly realize that even the best magic is no good without strategy. Turn in your ticket for this event & receive a $2 coupon to use towards a purchase in the Kosmos booth! This is a non-guided event. Players are not guaranteed a dedicated teacher to lead the game and are encouraged to learn the rules on their own, or have a basic understanding of the game.
Who will rule the South Seas? In this 2-player game, 2 ancient sorcerers compete for dominance of an archipelago consisting of 12 small islands. Receive a $2 coupon to use in the Kosmos booth!
Description:
Who will rule the South Seas? Two Kahuna — ancient sorcerers of the Pacific — compete for dominance on an archipelago consisting of twelve small islands. Using their magic and wisdom, they struggle for control of the islands. They anxiously await the cards handed to them by fate. But when the time is right, they move to capture one, two, or even more islands, trying to gain the upper hand. At the mercy of the magical powers of the South Seas, they quickly realize that even the best magic is no good without strategy. Turn in your ticket for this event & receive a $2 coupon to use towards a purchase in the Kosmos booth! This is a non-guided event. Players are not guaranteed a dedicated teacher to lead the game and are encouraged to learn the rules on their own, or have a basic understanding of the game.
By Ohio Gaming Brigade. Following multiple monster attacks, humanity is panicking. World leaders, generals, & top experts must end the Kaiju Crisis or humanity will be smashed back to the stone age.
Description:
Players are separated into teams where they can either play as one of the many monsters attacking Earth, a government official from one of the many countries working to stop the monsters, or report the news as the press. World leaders meet with each other and decide the direction their country will take. Generals take on the kaiju during their attacks using the both conventional weaponry and the latest technology to be developed by the scientists in the "Anti-Monster Taskforce." Diplomats meet at the UN to focus on global issues and disaster relief.
Teenagers with alien artifacts transform into gargantuan creatures, bio-robots, & more to save the world from a war of the monsters. Pacific Rim, B-Movie monster flicks, & modern cartoons collide.
Description:
A group of teenagers use their alien artifacts to transform into gargantuan creatures, bio-robots and more. Join them as they try to save the world from a war of the monsters. Pacific Rim, B-Movie monster flicks and modern cartoons collide. Rules are light, role playing is stressed.
Teenagers with alien artifacts transform into gargantuan creatures, bio-robots, & more to save the world from a war of the monsters. Pacific Rim, B-Movie monster flicks, & modern cartoons collide.
Description:
A group of teenagers use their alien artifacts to transform into gargantuan creatures, bio-robots and more. Join them as they try to save the world from a war of the monsters. Pacific Rim, B-Movie monster flicks and modern cartoons collide. Rules are light, role playing is stressed.
Vortex sealed tournament. Building 30 cards decks from 5 packs. Swiss rounds based on attendance w/ a top cut. Prizes: 1st Light Civ KMC bag season 2 & more.
The war in Afghanistan is winding down. Now a Delta Green agent has gone missing from a remote base & it's up to you to bring him home. But can any of you make it out of the Black Valley alive?
Players discover their partner, then simultaneously exchange the cards from their hand with those in the center of the table in order to create a collection of identical animals.
Description:
Each turn in Karibou Camp, players discover their partner, then simultaneously exchange the cards from their hand with those in the center of the table in order to create a collection of identical animals - but to earn points, you still need to make your partner understand which collection you have completed! Marmots? Give them a wink. Caribou? Pull your tongue out. Be discreet because at any moment your opponents can catch you and steal your points. Speed, observation, grimaces, and laughs are plenty in this crazy party game.