The Rebels have learned that an Imperial Rear Admiral wishes to defect and he is bringing a Prototype Star Destroyer that will change how the Imperials can move & attack rebel strongholds.
Description:
The Rebels have learned that an Imperial Rear Admiral wishes to defect and he is bringing a Prototype Star Destroyer that will change how the Imperials can move and attack rebel strongholds, this new ship has an ability to defeat long range sensors and allows precise hyper jumps making it nearly impossible to defend against. You must aid in the defection and find a flaw in the ship's design if the rebellion is to survive the newest weapon being given to the Emperor, May the Force be with you!
Your employer & debtor, Un Pono the Hutt, has asked you to do a job. You know that leaves you with 2 options: 1. do the mission, or 2. well, probably best to not think too much about option 2.
Description:
Your benefactor, employer and debtor, Un Pono the Hutt has asked you perform a mission. You’ve been around long enough to know that you have two options, do the mission as requested, or – well, it’s probably best to not think too much about option two. Hutts, why does it always have to be Hutts? is the first module in a multi-part story involving the crew of the Smuggler’s Legacy. As they cross the galaxy struggling to eke out a living on the Outer Rim, the crew finds themselves pawns in a much larger game. Hutts, why does it always have to be Hutts? is a fast-paced, story-driven and relatively rules-light adventure requiring the PCs to be cunning, brash and solid on their triggers if they’re going to survive their mission and uncover the pungent underbelly of Imperial politics. Pre-generated characters will be provided.
Join us for a fresh experience. This Hex-based strategy game combines resource management, deckbuilding, tactics, & waste management. Remember to Recycle!
Join us for a fresh experience. This Hex-based strategy game combines resource management, deckbuilding, tactics, & waste management. Remember to Recycle!
You awaken to the sounds of screaming; of the shattering of stone & the breaking of glass. A man stands before you whom you recognize but cannot name.
Description:
You awaken to the sounds of screaming; of the shattering of stone and the breaking of glass. A man stands before you whom you recognize but cannot name, with blood upon his face and a frantic animal terror in his eyes. He speaks in a tongue you do not recognize but somehow understand. “They have come for you and the sacred relics! We are lost but final preparations have been made for you. Destroy the heathens and flee this place. Though we have failed you, we remain loyal to the end. “The man places a small tablet of metal and glass before you and plunges a copper dagger into his heart. Your mind is flooded with memories as he collapses. You know now what he knew… The world has changed much since your last awakening.
You (a poor kobold) have been captured by an evil warlock & forced to learn magick. As a kobold, your duty is to steal babies (& die horribly in the process).
Description:
You (a poor kobold) have been captured by the evil arch warlock Tabriz and forced to learn magick. In service of King Torg (ALL HAIL KING TORG!), Tabriz will use his new lackeys to steal more babies. But, a rival warlock has trained lackeys of her own and intends to win at any cost (to the kobolds). Hilarity will ensue.
Set in WWII. Against all odds you've developed a kinship with these men who aren't aware of your existence. You've vowed to keep them alive through this battle no matter the cost.
Description:
It’s been sixteen days since the rain and the shelling started… The cannons pierce the sky like a storm calling down death and thunder on the huddled masses in the trenches, while the sound of the machine guns mingles with the endless rain against a backdrop of wailing and despair. Here you are in the middle of it all having been driven like animals by the shelling into this mad chaos. You’ve observed a squad of soldiers near your refuge. They haven’t noticed you, but you’ve heard their stories and their struggles when you listen close; you’ve crept close to watch them under the cover of night and been secret participants to their joys. Against all odds, in this hell you’ve developed a kinship with these men who aren’t even aware of your existence. Though they would surely react with fear if they met you, you’ve vowed to keep them alive through this battle no matter the cost.
There were 60 colonists on Frost colony, now there's only 52. Can the marines keep the rest alive before the next cruiser arrives? Fight & live, or die gloriously - or horrifically.
Description:
This game is a military action sci-fi/horror, and these games will be particularly dark and gory survival horror.
I Love the Corps will be run repeatedly over the weekend with a continuing continuity; each game is another day closer to pick-up. If a marine dies, there are around 25 other Frost citizens for players to choose from and to take control of. Blow up a building in one game, the players of the next will have to deal with the consequences.
This game is cinematic and descriptive in nature, has 8 versatile core stats (abilities), uses 1D6 and is not dice roll heavy; ability totals can be used for a multitude of thematically connected actions and not all ability totals require dice rolls.
Please contact me if you want more information.