Some of the residents of the western Dimwood say that there are rumblings from the Valley again, with strange creatures having been seen near the entrance to the shunned Vale. 1st level.
Description:
The enigmatic Valley of the Mage has sat quiet and undisturbed for a generation, with most sensible people giving the dangerous region a wide berth. However, some of the residents of the western Dimwood say that there are rumblings from the Valley again, with strange creatures having been seen near the entrance to the shunned Vale. And now you have a caravan of foolhardy gnomes that may be passing within bowshot of the Valley’s miles-wide approach…
Some of the residents of the western Dimwood say that there are rumblings from the Valley again, with strange creatures having been seen near the entrance to the shunned Vale. 1st level.
Description:
The enigmatic Valley of the Mage has sat quiet and undisturbed for a generation, with most sensible people giving the dangerous region a wide berth. However, some of the residents of the western Dimwood say that there are rumblings from the Valley again, with strange creatures having been seen near the entrance to the shunned Vale. And now you have a caravan of foolhardy gnomes that may be passing within bowshot of the Valley’s miles-wide approach…
Everyone has heard of the GM vs Player mentality over the years, but is that really how the game should be played? Learn about alternative styles of running games with players, & not against them.
Thinking about taking the lead at your table? GM 101 focuses on the issues common to new Game Masters. Advice & support, answers to your burning questions - all here at Gamer Assembly's GM 101!
Description:
Keeper, Dungeon Master, Game Master-there are many names for the job. Thinking about taking the reins at your game table? This seminar focuses on the issues common to new Game Masters. We'll talk about what works and what traps to avoid. Most importantly, we'll get right to the heart of why its great to GM a game, and how you can have a great time doing it. The Gamer Assembly panels are always interactive. The seminar wall between presenter and participants is torn down as we explore these topics together. With the speaker acting as moderator and guide through these topics, you're sure to learn a lot!
You have run your share of games. Now you're looking to take those games to the next level. GM 210 is a deeper look into the skills & techniques you can use to bring your RPG games to life.
Description:
A more detailed look at the skills, tricks, and techniques a GM can use to bring more life into the games they run. Tips on improvisation, creating engaging storylines, involving the players more, and shared creation will be covered - any many more ideas as well! The Gamer Assembly seminars are always interactive. Bring your ideas and questions, and an open mind.
Sometimes a tool you need isn't in the game you have. Much can be learned from game systems you haven't played. Come learn how you can integrate ideas from other games into your own sessions.
Description:
Cortex+, FATE, Dungeon World, Fiasco, and other smaller press and Indie games have been making a lot of buzz in the hobby the past few years. The members of the Gamer Assembly have played and GMed many classic and modern game systems like these, and each has contributed to a new insight into our own GMing styles and skills. Let's spend an hour discussing what be learned by widening your horizons, and how you can bring the many pieces together to make for better gaming.
This workshop is designed to give GM's the chance to create different types of plots, & practice ways to get players back to the plot in a natural, easy way.
For the past four years, Kat Kuhl & James D'Amato have been GMing for people trained to make bold, unexpected choices. They'll give you advice on how to manage the unmanageable.