A card-driven strategy game. Prizes for the champion & finalists. Includes a tutorial for for new players.
Description:
Heat #2 for the Evolution Tournament. Evolution is a card-driven strategy game by North Star Games. Using 2nd edition rules, this tournament will provide prizes for the champion and finalists. Includes a tutorial for for new players. You need only participate in 1 heat, but may participate in more to try to improve your performance. You advance to the championship based on your single best heat performance.
A card-driven strategy game. Prizes for the champion & finalists. Includes a tutorial for for new players.
Description:
Heat #3 for the Evolution Tournament. Evolution is a card-driven strategy game by North Star Games. Using 2nd edition rules, this tournament will provide prizes for the champion and finalists. Includes a tutorial for for new players. You need only participate in 1 heat, but may participate in more to try to improve your performance. You advance to the championship based on your single best heat performance.
A card-driven strategy game. Prizes for the champion & finalists. Includes a tutorial for for new players.
Description:
Heat #4 for the Evolution Tournament. Evolution is a card-driven strategy game by North Star Games. Using 2nd edition rules, this tournament will provide prizes for the champion and finalists. Includes a tutorial for for new players. You need only participate in 1 heat, but may participate in more to try to improve your performance. You advance to the championship based on your single best heat performance.
You have developed super powers, but what will you do with them? A rapidly mutating AMP named Apex has escaped & only the players can bring her back safely!
The House of the General Concolation is the home of a secret society, tasked with protecting magic. When Emissaries from another House arrive, they must decide what to do with these interlopers.
Description:
The House of the General Concolation is doing very well these days. Home of a secret society known as the Arcanum, tasked with protecting the magic and secrets of Indianapolis, the House operates in Secret and enjoys some of the most powerful dimensional gateways in the Midwest. When Emissaries from a powerful East Coast Chapter House arrive with a bargain, the Magicians of the House of the General Concolation must decide what to do with these strange interlopers.