Play for an hour, & stats will be tracked for all players & awards for categories such as most ranked wins, Top KDA, etc. Also play any other games on our Alienware PCs inside our hourly zone!
What would unite 5 rival thieving guilds of The City? Acquiring an artifact whose powers are rumored to sustain those zealots know as The Hammers.
Description:
Before the infamous thief Garrett made his own incursion into those haunted crypts, an initiative was undertaken by five rival thieving guilds to obtain The Horn of Quintis. 'Twas rumored that the Horn was in fact an artifact whose powers held the secret to The Hammers' sphere of influence. Take part in the untold story of what happened to that group of adventurers. Did they turn against each other? Did any make it out alive? What did they encounter down there? An adventure for 1 Artificer and 4 Rogues of 4th level.
What would unite 5 rival thieving guilds of The City? Acquiring an artifact whose powers are rumored to sustain those zealots know as The Hammers.
Description:
Before the infamous thief Garrett made his own incursion into those haunted crypts, an initiative was undertaken by five rival thieving guilds to obtain The Horn of Quintis. 'Twas rumored that the Horn was in fact an artifact whose powers held the secret to The Hammers' sphere of influence. Take part in the untold story of what happened to that group of adventurers. Did they turn against each other? Did any make it out alive? What did they encounter down there? An adventure for 1 Artificer and 4 Rogues of 4th level.
What would unite 5 rival thieving guilds of The City? Acquiring an artifact whose powers are rumored to sustain those zealots know as The Hammers.
Description:
Before the infamous thief Garrett made his own incursion into those haunted crypts, an initiative was undertaken by five rival thieving guilds to obtain The Horn of Quintis. 'Twas rumored that the Horn was in fact an artifact whose powers held the secret to The Hammers' sphere of influence. Take part in the untold story of what happened to that group of adventurers. Did they turn against each other? Did any make it out alive? What did they encounter down there? An adventure for 1 Artificer and 4 Rogues of 4th level.
A request has been made to the pack to rescue a group of kinfolk. But all is not what it seems. In a city generally peaceful, violence threatens to spill over & endanger the lives of these girls.
Description:
A request has been made to the pack to rescue a group of kinfolk who, by sheer bad luck, are trapped in the middle of the city that is currently in the throes of a riot. But all is not what it seems. In a city that is generally peaceful, the violence threatens to spill over and endanger the lives of these girls. Who or what is behind it and how do you stop it?
A classic RPGA-style Chill rerun from Gen Con 20, 30 years ago. Something mysterious is going on at Grandpa's farm. Pre-generated characters with interaction notes; roleplaying emphasized.
Description:
A group of kids who have never heard of S.A.V.E. or experienced the supernatural are faced with a mystery they must solve. Written by Linda Bingle, Donald J. Bingle, and Jay Tummelson, Down on the Farm is a Chill 1st Ed. scenario first run at GenCon 20, thirty years ago. Return to the golden age of RPGA gaming or try out the style for the very first time. Paragons from the Past have a full slate of new and rerun adventures in the style of RPGA classic scenarios. Emphasizing role-playing, the scenarios will all include pre-generated characters with stats, skills, equipment, background, personality description, and interaction notes about the other PCs joined in the quest.
A classic RPGA-style Chill rerun from Gen Con 20, 30 years ago. Something mysterious is going on at Grandpa's farm. Pre-generated characters with interaction notes; roleplaying emphasized.
Description:
A group of kids who have never heard of S.A.V.E. or experienced the supernatural are faced with a mystery they must solve. Written by Linda Bingle, Donald J. Bingle, and Jay Tummelson, Down on the Farm is a Chill 1st Ed. scenario first run at GenCon 20, thirty years ago. Return to the golden age of RPGA gaming or try out the style for the very first time. Paragons from the Past have a full slate of new and rerun adventures in the style of RPGA classic scenarios. Emphasizing role-playing, the scenarios will all include pre-generated characters with stats, skills, equipment, background, personality description, and interaction notes about the other PCs joined in the quest.
The racing board game, designed by Wolfgang Kramer, restored by Rob Daviau & Justin D. Jacobson. The difference between winning & losing can be a single card.
The racing board game, designed by Wolfgang Kramer, restored by Rob Daviau & Justin D. Jacobson. The difference between winning & losing can be a single card.
The racing board game, designed by Wolfgang Kramer, restored by Rob Daviau & Justin D. Jacobson. The difference between winning & losing can be a single card.