There is something foul afoot, a binding holding this place in a murky twilight, only by disrupting the binding can you be free from this prison of hope. Elude the Nurse & foil the ritual!
How you got here doesn't matter. there's something moving out there that's after you, Escape is the only goal. Run fast, a DRYH hack through a labyrinth of wrecked cars with a Killer on the loose!
Join James Introcaso, Rudy Basso, Alex Basso, Vegas Lancaster, & others from the DSPN crew. They'll talk tabletop RPGs, podcasting, what's new on DSPN, & answer your questions! Guest! Prizes!
Don't You Dare Give Up, How To Set Reasonable Goals
Summary:
It can be so tempting to give up, to discard your dream. Learn how to set small, incremental goals you can meet, work through adversity & see your project through to success!
Each night the village of Hirot is beset by a devil-beast. From the lords of the land to the lowliest tabletop star, no one is safe. Will your level-1 heroes save the day?
Description:
The windswept moors are lovely this time of year, but you'll need to ready your blades, your spells, and your wits unless you want to be the next victims of the Hound of Hirot. A well-rounded party of pregens will be provided, but players need to supply their own courage and cunning!
Each night the village of Hirot is beset by a devil-beast. From the lords of the land to the lowliest tabletop star, no one is safe. Will your level-1 heroes save the day?
Description:
The windswept moors are lovely this time of year, but you'll need to ready your blades, your spells, and your wits unless you want to be the next victims of the Hound of Hirot. A well-rounded party of pregens will be provided, but players need to supply their own courage and cunning!
NSDM geopolitical-military interactive RPG. Scenario: it's the near future. Multiple nations with nuke, cyber, bio & other weapons use it or lose it. The NSDM barroom brawl.
Description:
Geopolitical, military and economic role-playing game. Take senior leadership positions in major nations. Multiple nations with modern, terrifying weapons; the first missiles fly in the first minutes. Walk-ins welcome, always room.