Learn the secrets of monster making & everything that goes into creating a truly terrifying foe. During the panel, you’ll take part in creating an entirely new foe sure to send heroes running.
Description:
Learn the secrets of Paizo’s master monster-makers and everything that goes into creating a truly terrifying foe—from appearance and ecology to statblock and game role. During the panel, you’ll take part in creating an entirely new foe sure to send heroes running.
In the world of game design, it is easy to bite off more than you can chew. Avoid the pitfalls of first-time design by talking to folks who have recently been through the process.
Discusses in-game and off-game design strategies to represent & include intersectional identities & create play spaces that feel safer for people of all genders, sexualities, and ethnicities.
Description:
In order to create games that are both representative and inclusive of a variety of intersectional identities, game designers need to pay attention to how a game's setting, roles, genders, races, and classes are portrayed. Gaming archetypes such as fantasy races and tropes may be shortcuts to help players understand how to play more quickly, but they may also replicate subconscious societal norms that reinforce stereotypes, prejudices and assumptions that contribute to racism, misogyny, homophobia, and marginalization. The presentation has two parts: in-game design for inclusivity, which discusses character writing and world-building for the representation of identities, and off-game design for inclusivity, which includes community norms and player conduct expectations to create play spaces that feel safer for players of color, and people of all genders and sexualities.
Shanna Germain & Bruce Cordell will explore the questions you should consider when designing your own Cypher System setting, & will create a brand new setting on the fly with your help!
Description:
Want to design a new Cypher System setting? Shanna and Bruce will describe their own experiences writing new settings, explore the questions you should consider when designing your own Cypher System setting, and finally, create a brand new setting on the fly with your help!
Join the Fantasy Flight Games design team as they discuss the the update from the CCG format to the LCG & how the themes of the setting informed the mechanics.
28mm Old West: "Red Leg" Sigurdsonn has returned from prison to look for his buried loot. Will you help him or take it for yourself? & what about the other players?
An optimistic vision of commercial space exploration in the next century. Control an organization with the resources & intent to explore, develop, & colonize the worlds beyond Earth.
Description:
Players control an organization with the resources and intent to explore, develop, and colonize the worlds beyond Earth. Organizations that practice careful planning and resource management, with a healthy dose of technology research will succeed. The game moves through four generations of space exploration. After 4 generations, player with the most Victory Points wins the game. This is a card driven game in which most Cards have an action that happens immediately, and another action for all of the players. Players can also sell cards in exchange for currency. Careful hand and resource management is key to winning the game. In addition, players also need to research certain technologies in order to build on most locations. At the end of each generation, each player scores points for the various structures they've built. The game ends when all generation piles have been exhausted.
An optimistic vision of commercial space exploration in the next century. Control an organization with the resources & intent to explore, develop, & colonize the worlds beyond Earth.
Description:
Players control an organization with the resources and intent to explore, develop, and colonize the worlds beyond Earth. Organizations that practice careful planning and resource management, with a healthy dose of technology research will succeed. The game moves through four generations of space exploration. After 4 generations, player with the most Victory Points wins the game. This is a card driven game in which most Cards have an action that happens immediately, and another action for all of the players. Players can also sell cards in exchange for currency. Careful hand and resource management is key to winning the game. In addition, players also need to research certain technologies in order to build on most locations. At the end of each generation, each player scores points for the various structures they've built. The game ends when all generation piles have been exhausted.
An optimistic vision of commercial space exploration in the next century. Control an organization with the resources & intent to explore, develop, & colonize the worlds beyond Earth.
Description:
Players control an organization with the resources and intent to explore, develop, and colonize the worlds beyond Earth. Organizations that practice careful planning and resource management, with a healthy dose of technology research will succeed. The game moves through four generations of space exploration. After 4 generations, player with the most Victory Points wins the game. This is a card driven game in which most Cards have an action that happens immediately, and another action for all of the players. Players can also sell cards in exchange for currency. Careful hand and resource management is key to winning the game. In addition, players also need to research certain technologies in order to build on most locations. At the end of each generation, each player scores points for the various structures they've built. The game ends when all generation piles have been exhausted.
The fun factor has been ratcheted up on this title significantly since it was released in 2014. Much more exciting & faster playing, the edition is sure to appeal to many more gamers!