In 1333, children are vanishing from the shores of Loch Ness while the lord is at war. Can the lady of the Castle & the town's people figure out the mystery? Diceless horror, bring your steady hand.
Description:
The year is 1333, and the lord of the Scottish town of Inverness is away fighting in the Second Scottish Rebellion. But children are disappearing along the shores of Loch Ness, and in his absence it is up to the lady of Urquhart Castle and the people of the town to find out why. Diceless, numberless horror, bring your steady hand. Players must cooperate to sustain a horrific atmosphere.
Bring an MtI tournament legal 500 point force (& 150 points of reinforcements) for a 3-round tournament.
Description:
Go to dark-age.com for details as to how a March to Immortality tournament functions and its requirements, but this event is for 500 point forces possessing a 150 point optional reinforcements "sidebar." Missions played will be randomly generated by the tournament organizer before the event, and players are expected to have hardcopy forcelists, 2017 secondary objective decks, dice, templates, etc. Painted models are NOT required, but a Best-Painted prize will be awarded. All 2017 Dark Age rules/FAQ/errata released as of 7/18/2017 will be in effect.
Bring an MtI tournament legal 500 point force (& 150 points of reinforcements) for a 3-round tournament.
Description:
Go to dark-age.com for details as to how a March to Immortality tournament functions and its requirements, but this event is for 500 point forces possessing a 150 point optional reinforcements "sidebar." Missions played will be randomly generated by the tournament organizer before the event, and players are expected to have hardcopy forcelists, 2017 secondary objective decks, dice, templates, etc. Painted models are NOT required, but a Best-Painted prize will be awarded. All 2017 Dark Age rules/FAQ/errata released as of 7/18/2017 will be in effect.
Assemble your bravest warbands to investigate the power surge deep within Kukulanki territory, forging uneasy alliances against the budding powers in the jungle.
Description:
Players will assemble their bravest warbands to investigate the power surge deep within Kukulanki territory, forging uneasy alliances against the budding powers in the jungle. Tasked by their leaders to first investigate--and only after exterminate--any newfound threats, players must discover the root of the massive power spikes registering across Samaria and attempt to claim that power for themselves. Warband Assembly Rules Players must assemble a single-faction warband of no greater than 200 points, utilizing the following rules: - Warbands must consist of at least four (4) models; zero cost models do NOT count toward your warband allotment. - Players should bring a 100 point side board. - Warbands may NOT include mercenaries.