A standalone boxed game of claustrophobic tunnel combat, set during the Word Bearers' invasion of the Ultramarine world of Calth. Emphasising fast-paced squad-based combat during exciting missions.
A fast-paced game full of strategic decisions, with the strengths & weaknesses of both sides meaning tactics & foresight are just as important as lucky dice rolls.
A fast-paced game full of strategic decisions, with the strengths & weaknesses of both sides meaning tactics & foresight are just as important as lucky dice rolls.
A fast-paced game full of strategic decisions, with the strengths & weaknesses of both sides meaning tactics & foresight are just as important as lucky dice rolls.
A fast-paced game full of strategic decisions, with the strengths & weaknesses of both sides meaning tactics & foresight are just as important as lucky dice rolls.
A fast-paced game full of strategic decisions, with the strengths & weaknesses of both sides meaning tactics & foresight are just as important as lucky dice rolls.
A fast-paced game full of strategic decisions, with the strengths & weaknesses of both sides meaning tactics & foresight are just as important as lucky dice rolls.
Virginia, 1861. Civil War looms, a nation is divided, families are torn apart. But tonight, 1 last grand party. Find out for yourself why death came to Malvern Hill long before the war ever did.
Description:
Virginia, 1861. “Was there ever message sweeter Than that one from Malvern Hill, From a grim old fellow,-you remember? Dying in the dark at Malvern Hill.” The war came, of course, and so there was dying. But before that was the house, the grand old manor, the dogwoods and the dreams and the hot southern nights. Built by the Allertons, fresh off the boat from England, standing for over 200 years. Malvern House. And a party. The last on Malvern Hill. So wear your finest, and take the old Willis Church Road, just up past the Mellert farm, and the Carter farm. See for yourself the glorious manor, the bluff overlooking the James. And find out for yourself why death came to Malvern Hill long before the war ever did. Costumes encouraged but not required. Game sold out? Hit us up online anyway, or just show up!
April, 1935. As the Dust Bowl worsens, a group of Hunters track a man in a tattered grey suit across the desolate Midwestern plains of the United States, as madness follows in his wake.
Delve into a dungeon setting filled with puzzles, traps, & nasties to keep you away from treasure!
Description:
As you approach the village of Vew your party notices an Old man sitting on a stump apparently waiting for you. He look up and says, "i have a proposition for you". I want is the Red Wolf! Interested?