The adventure begins with the characters going about their business in town & quickly they realize that there are a number of ill townsfolk.
Description:
Centuries ago, when the town was little more than a few farmers and a trading outpost, a minor noble constructed a small keep with a single tower. This keep was perched upon a rocky outcropping, and from the tower's battlements one could see for miles. However, in time, the noble perished, and the tower was assaulted by the forces of nature. The wooden supports rotted away, stones fell, and eventually the tower collapsed in upon itself. The trading outpost encouraged others to build nearby. Roadside inns sprang up, as did houses and other places of business. In time a small village became a bustling town at the crossroads, and only those that ventured into the nearby forest knew of the tower.
A standalone boxed game of claustrophobic tunnel combat, set during the Word Bearers' invasion of the Ultramarine world of Calth. Emphasising fast-paced squad-based combat during exciting missions.
A standalone boxed game of claustrophobic tunnel combat, set during the Word Bearers' invasion of the Ultramarine world of Calth. Emphasising fast-paced squad-based combat during exciting missions.
A standalone boxed game of claustrophobic tunnel combat, set during the Word Bearers' invasion of the Ultramarine world of Calth. Emphasising fast-paced squad-based combat during exciting missions.
A standalone boxed game of claustrophobic tunnel combat, set during the Word Bearers' invasion of the Ultramarine world of Calth. Emphasising fast-paced squad-based combat during exciting missions.
A standalone boxed game of claustrophobic tunnel combat, set during the Word Bearers' invasion of the Ultramarine world of Calth. Emphasising fast-paced squad-based combat during exciting missions.