Life as a supernatural is not easy, hiding from the general populace, the government, other supernaturals, but what if you could go somewhere where you don't have to? Maybe you should find out.
Description:
Life as a supernatural is not easy, hiding from the general populace, the government, other supernaturals, but what if you could go somewhere where you don't have to, there is the rumors of a place that you don't have to hide anymore are they to good to be true? Maybe you should find out.
The merchants-lords of House Kovacs are hosting their annual fete. You and your band of rogues have 1 night to case the joint & make off with an overlord's ransom in gold.
Description:
The lure of a legendary treasure-hold makes for strange bedfellows. On this night you will be joined by masters of opposing crime families, agreeing to a one night truce to pull off an impossible crime. Together you will plot the heist, select a team of coves, and – dark lord willing – make off with a fortune in gold and jewels. But when dawn rises over the smoky city and it comes time to divide your take, the old adage of honor among thieves will be tested one last time.
The merchants-lords of House Kovacs are hosting their annual fete. You and your band of rogues have 1 night to case the joint & make off with an overlord's ransom in gold.
Description:
The lure of a legendary treasure-hold makes for strange bedfellows. On this night you will be joined by masters of opposing crime families, agreeing to a one night truce to pull off an impossible crime. Together you will plot the heist, select a team of coves, and – dark lord willing – make off with a fortune in gold and jewels. But when dawn rises over the smoky city and it comes time to divide your take, the old adage of honor among thieves will be tested one last time.
The merchants-lords of House Kovacs are hosting their annual fete. You and your band of rogues have 1 night to case the joint & make off with an overlord's ransom in gold.
Description:
The lure of a legendary treasure-hold makes for strange bedfellows. On this night you will be joined by masters of opposing crime families, agreeing to a one night truce to pull off an impossible crime. Together you will plot the heist, select a team of coves, and – dark lord willing – make off with a fortune in gold and jewels. But when dawn rises over the smoky city and it comes time to divide your take, the old adage of honor among thieves will be tested one last time.
Who do we want to play games? How do you create characters, artwork, & worlds that appeal to a broad audience? What can you do to help people feel welcome & encourage new people to play more?
Every year in the Village of Hesiod, the kids are taken to the Cabin to finish their training. Learning to fight & use magic is necessary, because Hesiod is always under attack!
Description:
The Heroes of Hesiod is a fun 30 minute adventure for young children to be introduced to Dungeons and Dragons. It is very fast paced and can be fun if Mom and Dad join in, too. Players don't need any previous knowledge of the game or of any RPG, as everything will be taught and provided (including crayons for the character sheets). Parents: Please, do not leave your child unattended with the GM (or any strangers, in general). If other children do not show up to play, please consider playing a character alongside your child. Based on the Book and Story by: Lucas Ritter Written by: Susan J Morris Art by: Emi Tanji