The wealth of the new dwarven trade has fallen silent in the past months. None have returned that have gone to visit. A desperate merchant seeks heroes to find what has come & to reinvigorate trade.
The wealth of the new dwarven trade has fallen silent in the past months. None have returned that have gone to visit. A desperate merchant seeks heroes to find what has come & to reinvigorate trade.
The wealth of the new dwarven trade has fallen silent in the past months. None have returned that have gone to visit. A desperate merchant seeks heroes to find what has come & to reinvigorate trade.
The wealth of the new dwarven trade has fallen silent in the past months. None have returned that have gone to visit. A desperate merchant seeks heroes to find what has come & to reinvigorate trade.
In the year 2657, a distress signal from an unusual ship in the Han Cluster presents a golden opportunity for heroism & reward.
Description:
The year is 2657. You are the crew of a trade ship in the Han Cluster. When you receive a distress signal from a storied earthen "patchwork" ship, it presents a unique opportunity for heroism, intrigue, and of course, reward! Or it might just be a fantastic way to get yourselves killed.... This is an original sci-fi setting and adventure using the FATE Core rules set. Pregens will be provided. No experience with FATE Core is required. Rules will be taught!
Chubbs LaCroix is a Gremlin with a problem: a white alligator swallowed his hand & with it, his favorite pistol. Fortunately, he knows just the right Gremlins to help him get both back: You!
Your party is meeting after an arduous adventure to divide the spoils. The High Priest was rich but from the grave he gave 1 last spiteful clout. You awake in a dark abandoned prison.
Description:
The large meeting room at the Filch and Tumble has been rented. As always your party is meeting after a long and arduous adventure to divide the spoils. The Pictish High Priest Cunovinda was rich but in his new home in hell he will not miss his coins or relics! But from the grave Cunovinda gave one last spiteful clout. The scroll was cursed. The spell of recall already cast… You awake in a dark abandoned prison, The Hand of Sorrow.
The Hard-Nosed Business of Anime: Why is Anime Made?
Summary:
Why does an anime studio decide to make a series? Who decides? Brent P. Newhall takes you through the business and the animation processes that bring your favorite anime to life.
A mysterious tip-off sends you to Morocco. There's a journalist there with secret information. She knows too much & won't see the dawn unless you get in, get out, & save her.
A mysterious tip-off sends you to Morocco. There's a journalist there with secret information. She knows too much & won't see the dawn unless you get in, get out, & save her.