An evil has settled in the forest of Blackwood. Help remove evil & making the land safe again. Pre-made level 4 characters provided. This even will benefit the Hero Initiative charity.
An evil has settled in the forest of Blackwood. Help remove evil & making the land safe again. Pre-made level 4 characters provided. This even will benefit the Hero Initiative charity.
"AM AT 5 DURWARD STREET, WHITECHAPEL. FOR GOD'S SAKE COME. BRING A GUN. JULIUS SMITH." Mr. Shiny returns with this Horror on the Orient Express prequel. All players play all 16 hours.
Description:
That is the message delivered to you one dank, foggy Sunday night in London via street urchin from (presumably) your good friend, Prof. Julius Smith. He is not one for false alarmism, so what could this crisis be? Perhaps the year of our Lord 1893 will be an interesting one... This long form Call of Cthulhu round serves as a prequel to the epic Horror on the Orient Express campaign from Chaosium and is one of the new scenarios included in the new edition. Players in this event will take the roles of Victorian gentlemen (and perhaps ladies). The round will feature audio and visual elements as well as props and clues for an atmospheric and epic adventure. Players will receive copies of the custom made handouts and a special gift. Players automatically registered for PART 2 at no additional cost.
Players signed up for RPG17104874 can play this at no additional cost. All players play all 16 hours.
Description:
That is the message delivered to you one dank, foggy Sunday night in London via street urchin from (presumably) your good friend, Prof. Julius Smith. He is not one for false alarmism, so what could this crisis be? Perhaps the year of our Lord 1893 will be an interesting one... This long form Call of Cthulhu round serves as a prequel to the epic Horror on the Orient Express campaign from Chaosium and is one of the new scenarios included in the new edition. Players in this event will take the roles of Victorian gentlemen (and perhaps ladies). The round will feature audio and visual elements as well as props and clues for an atmospheric and epic adventure. Players will receive copies of the custom made handouts and a special gift. Players automatically registered for PART 2 at no additional cost.
The Sabbat are constantly at war from within as much as from without, but within the Crossroads of America it is apparent that the battlefield is shifting. Time has come to hear the counsel of others.
In the waning days of World War I, the crew of German U-66 has been tasked with a secret mission, one that may change the course of the war.
Description:
For the crew of a German U-boat, in the waning days of World War I, the
horrors of war have become commonplace. But now, the crew of U-66 has
been tasked with a secret mission, one that may change the course of the
war. To do that, they'll need to make sense of the mission; themselves,
and their boat, amidst hostile forces both human and otherwise.
Afterlife society strictly prohibits interacting with the living, but when the authorities need someone haunted, they turn to you: sanctioned haunters.
Description:
Afterlife society strictly prohibits interacting with the living, but when the authorities need their own rules broken, they need people like you: sanctioned haunters. Come be a ghost and scare the daylights out of some hapless meatbags.
Canguine, 1671. You've been hired by a small-town herbalist to retrieve a tome of lore buried in the crypt of a decades-dead scholar. What could possibly go wrong?