Being a ghoul means you're special by default. You get to be counted with the rich, beautiful, & powerful. It only sucks when you're vampire is a moron.
In a world filled with manimals, mutants & plantients none are so odd as the Clan of Curwen. That doesn't stop your investigation when a stranger dies in town wearing the noted blue hat of young Bess.
Description:
Everyone is a little bit odd in a world filled manimals, mutants and plantients but perhaps none so odd as the Clan of Curwen. No matter how strange they may be, your village remembers being saved by the Clan when a glow storm destroyed all your crops. When an odd sickly mutant appears in your village clutching the prized blue hat worn by young Bess Curwen and dies in front of you, the village elders know it is time for your hardiest folk to investigate and brave the trek up the Shuddering Mountain to their home.
Your village lies nestled among wooded hills, when the evening's libations at the local tavern are brutally disturbed. A pasty, girthsome figure bursts in & promptly collapses upon the floor.
Description:
The Curwen Family have lived up among the pine woods on the outskirts of Arwich Village for as long as the oldest village gaffers can remember. The beautiful Bessie Curwen's bonnet is found in a strange creature's grasp. The village owes much to her family, so someone must go up into the dark pine-clad hills to make sure that the Curwens are all right. After all, the Curwens saved the village from starvation two winters ago. If you do not go, who will? 0-level Lovecraftian funnel by Daniel Bishop.
Your village lies nestled among wooded hills, when the evening's libations at the local tavern are brutally disturbed. A pasty, girthsome figure bursts in & promptly collapses upon the floor.
Description:
The Curwen Family have lived up among the pine woods on the outskirts of Arwich Village for as long as the oldest village gaffers can remember. The beautiful Bessie Curwen's bonnet is found in a strange creature's grasp. The village owes much to her family, so someone must go up into the dark pine-clad hills to make sure that the Curwens are all right. After all, the Curwens saved the village from starvation two winters ago. If you do not go, who will?
You are a god, tasked with protecting your city. You are called to do so when an ancient & mysterious god comes to steal what belongs to the players. Will they stand a chance?
British & French strive to destroy German bridgeheads across the Somme River.
Description:
Panzergruppe Kleist, has cut off and trapped the allied forces in and around Dunkirk. The 2nd Motorized Division, has been given the task to guard the right flank. Establishing bridgeheads across the Somme river, and hold the approaches to the critical city of Abbeville. The British 1st Armoured Division has been place under control of the French XX Corps. Their mission is to destroy the bridgeheads across the Somme River, and advance to Abbeville. England needs a success, this is the first use of an English Armoured Division, in combat. Do your duty.
British & French strive to destroy German bridgeheads across the Somme River.
Description:
Panzergruppe Kleist, has cut off and trapped the allied forces in and around Dunkirk. The 2nd Motorized Division, has been given the task to guard the right flank. Establishing bridgeheads across the Somme river, and hold the approaches to the critical city of Abbeville. The British 1st Armoured Division has been place under control of the French XX Corps. Their mission is to destroy the bridgeheads across the Somme River, and advance to Abbeville. England needs a success, this is the first use of an English Armoured Division, in combat. Do your duty.
A merchant family's recovered documents & their keen interest in a strange sapling point to a city where not everything is as it seems. Rules light, balanced investigation, RP & combat.
Description:
A merchant family’s recovered documents that just don’t add up and their keen interest in a strange sapling point to the city of Tarrip, where not everything is as it seems. The party will have to know who to talk to (and more importantly, who not to), exercising subtle caution at times, and a firm hand at others. This will be a relatively rules-light adventure, highlighting investigation and role-playing, but will also feature sufficient combat. Low-level pre-generated characters will be provided. Bluemount's Greed is the third installment in an ongoing story arc set on the island continent of Baelortha. While the story carries over from convention to convention, players need not be familiar with it to enjoy each adventure.
Recent ghostly sightings in the village of Turvey have the locals on edge. Is it related to the arrival of a traveling circus, or a 200-year-old grudge? Rules light, balanced role-playing & combat.
Description:
Recent ghostly sightings in the village of Turvey have the locals on edge. Is it related to the arrival of a traveling circus, or a 200-year-old grudge? It will be up to the party to sort out the facts, because one thing Turvey's residents aren't short on is opinions. This will be a relatively rules-light adventure, highlighting role-playing and investigation, but will also feature sufficient combat. Low-level pre-generated characters will be provided. Cecilia's Dance is the first installment in an ongoing story arc set on the island continent of Baelortha. While the story carries over from convention to convention, players need not be familiar with it to enjoy each adventure.
A mage missing for 20 years may be the 1st in a chain of clues connecting a corrupted family heirloom to the fate of a lost civilization of elves. Rules light, balanced exploration, RP & combat.
Description:
A mage missing for 20 years may be the first in a chain of clues connecting an heirloom of mysterious corrupted wood to the fate of a lost civilization of elves. The party will have to collect disparate pieces of evidence and sift through them to determine where the trail leads next. This will be a relatively rules-light adventure, highlighting exploration and role-playing, but will also feature sufficient combat. Low-level pre-generated characters will be provided. Reynard's Errand is the second installment in an ongoing story arc set on the island continent of Baelortha. While the story carries over from convention to convention, players need not be familiar with it to enjoy each adventure.