Requires a blend of luck & strategy to escape your incarceration.
Description:
Tesseract: The Multidimensional Prison requires a blend of luck and strategy to escape your incarceration. You and your fellow inmates are in a race to be the first to find the exit and escape the prison. Sounds easy, right? The Wardens patrolling the prison would disagree.
Treachery is the name of the game as you traverse the Tesseract and build your Cunning, Magic, and Combat skills. Will you form a truce with a fellow inmate and work against the other players? Or will you go it alone and destroy anything that gets in your way?
An ancient bane once bound by Croatan theurges is stirring near the caern. The Wendigo may have the knowledge to renew it bindings, but will they share with the Wyrmcomers?
Returning from an arduous adventure, the party died & the remainder ambushed! The attackers took the remains & a pulsing jewel. Are you strong enough, brave enough to retrieve what was stolen?
Description:
The long adventure was to be fraught with dangerous but things went poorly for your group. Quickly it became a desperate retreat for your lives and half of the party did not survive the ordeal. Escaping with the badly wounded and remains of your adventuring companions the only treasure worth mention was a strange large jewel that beats and pulses. On the dangerous journey back to civilization with no means of healing and little time to rest you are ambushed just on the edges of the wild lands, with no easy way to defend your selves you are overcome by the attackers and unable to stop them from stealing the remains of your fallen comrades and the jewel. Is your party strong enough, brave enough to retrieve that which was stolen?
Returning from an arduous adventure, the party died & the remainder ambushed! The attackers took the remains & a pulsing jewel. Are you strong enough, brave enough to retrieve what was stolen?
Description:
The long adventure was to be fraught with dangerous but things went poorly for your group. Quickly it became a desperate retreat for your lives and half of the party did not survive the ordeal. Escaping with the badly wounded and remains of your adventuring companions the only treasure worth mention was a strange large jewel that beats and pulses. On the dangerous journey back to civilization with no means of healing and little time to rest you are ambushed just on the edges of the wild lands, with no easy way to defend your selves you are overcome by the attackers and unable to stop them from stealing the remains of your fallen comrades and the jewel. Is your party strong enough, brave enough to retrieve that which was stolen?
Star Wars, 3 months after the Battle of Endor. The Rebel Alliance sent a team to secure an abandoned Imperial base. Can they survive the evil that remains? Diceless horror, bring your steady hand.
Description:
Three months after the Battle of Endor, the Rebel Alliance dispatched your team to the Sanctuary Moon to secure abandoned Imperial facilities and retrieve data vital to the final defeat of the Galactic Empire. But just because the Death Star and Darth Vader are gone does not mean that the dangers have passed. Diceless, numberless horror, bring your steady hand. Players must cooperate to sustain a horrific atmosphere.
The 1 Thing I Could Never Stomach About Living in New Orleans
Summary:
New Orleans is a hot bed of unusual activity. Problems keep cropping up that you have been tasked with investigating & solving by the Court.
Description:
New Orleans is a hot bed of unusual activity. Problems keep cropping up that you have been asked by the Court to go investigate… and they have a list long enough to keep you busy for a long, long, long, time. Success will be well rewarded.
New to board game design? Designer Gil Hova knows the kinds of traps new designers fall into; he's fallen into them himself! Come learn ways around the most common pitfalls in board game design.
An ancient curse, a damsel in distress, pterodactyls, & bad dudes with big axes!
Description:
Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pact with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke. Now, generations hence, the daughter of Duke Manussen XIII is stolen away by a hooded executioner riding a leathery beast. As it wings back across the city walls to drop behind the Duke's mountain-top keep, all who watch know it alights in the Magnussen family crypts, where the devilish secrets of thirteen generations have been buried and forgotten - until now... An adventure for a party of Level 4 PCs.
An ancient curse, a damsel in distress, pterodactyls, & bad dudes with big axes!
Description:
Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pact with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke.
Now, generations hence, the daughter of Duke Magnussen XIII is stolen away by a hooded executioner riding a leathery beast. As it wings back across the city walls to drop behind the Duke’s mountain-top keep, all who watch know it alights in the Magnussen family crypts, where the devilish secrets of the thirteen generations have been buried and forgotten- until now…