Players become FBI agents attempting to root out the communist double agents in the Soviet era. A hidden role/social deduction game which uses secret decoder glasses!
Description:
Players become FBI agents attempting to root out the communist double agents in the Soviet era. This is a hidden role/social deduction game that will have you suspiciously eyeing everyone at the table. In a fun twist, to discover who is who, you must use a pair of secret decoder glasses!
The luxury liner Pride of Europa has lost power & fallen into the swirling clouds of Jupiter's Red Spot. Can your band of Rocket Rangers go where non have ever returned from & affect a rescue?
The luxury liner Pride of Europa has lost power & fallen into the swirling clouds of Jupiter's Red Spot. Can your band of Rocket Rangers go where non have ever returned from & affect a rescue?
The luxury liner Pride of Europa has lost power & fallen into the swirling clouds of Jupiter's Red Spot. Can your band of Rocket Rangers go were none have ever returned from & affect a rescue?
The luxury liner Pride of Europa has lost power & fallen into the swirling clouds of Jupiter's Red Spot. Can your band of Rocket Rangers go were none have ever returned from & affect a rescue?
Today you return home after a year away, bringing with you the object of your quest. But your city is flying the flag of the enemy, the Red Star.
Description:
Home. You've won. The artifact is safe, and you can see your home city just starting to appear over the ocean. Tonight there will be a great party, as any successfull adventuring crew must spend their riches in the town to help support those less sucessful, and the widows and children of advenurers that never made it home. Ah the parties ... but wait, what flag is that waving over Citi De Mar? It's black ... and has a large ... RED ... STAR?
Today you return home after a year away, bringing with you the object of your quest. But your city is flying the flag of the enemy, the Red Star.
Description:
Home. You've won. The artifact is safe, and you can see your home city just starting to appear over the ocean. Tonight there will be a great party, as any successfull adventuring crew must spend their riches in the town to help support those less sucessful, and the widows and children of advenurers that never made it home. Ah the parties ... but wait, what flag is that waving over Citi De Mar? It's black ... and has a large ... RED ... STAR?
Today you return home after a year away, bringing with you the object of your quest. But your city is flying the flag of the enemy, the Red Star.
Description:
Home. You've won. The artifact is safe, and you can see your home city just starting to appear over the ocean. Tonight there will be a great party, as any successfull adventuring crew must spend their riches in the town to help support those less sucessful, and the widows and children of advenurers that never made it home. Ah the parties ... but wait, what flag is that waving over Citi De Mar? It's black ... and has a large ... RED ... STAR?
Redesigning Board Games for Educational or Instructional Purposes
Summary:
We will play a well-designed game (e.g. Pandemic), study its mechanics, then design an instructional variant of that game. For educators, training managers, & learning game designers.
Description:
Are you a teacher, training manager, content designer or learning game designer? We’re going to play a well-designed commercial board or card game (e.g. Pandemic, Red7, Forbidden Island) for 45 minutes. Next, we will study reference cards I created that meticulously examine how the game might be modified to teach any school or workplace instructional goal (or to visualize a problem). Finally, you will pick such a goal, and together with the other smart people on your team, brainstorm a new learning game that is inspired by the game you just played. You will walk away with several ideas for enhancing your own instruction. Led by a professor of game-based learning pedagogy.