Agents of the cult-busting Department 29 help with a prohibition bust, but find clues leading to a masquerade party where everything is not as it seems. 1932 Pulp.
Description:
The Bureau of Investigation has a crack team of agents making up the cult-busting Department 29. Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Following a lead, they end up at a booze-soaked charity masquerade where all is not what it seems. Can the investigators avoid the diabolical traps the Red Viper has set for them, unmasking him for the final arrest? Set in 1932 Pulp Cthulhu, pre gens provided. Only Call of Cthulhu 7th edition rule knowledge is needed. The rules for Pulp Cthulhu will be taught at the table.
Agents of the cult-busting Department 29 help with a prohibition bust, but find clues leading to a masquerade party where everything is not as it seems. 1932 Pulp.
Description:
The Bureau of Investigation has a crack team of agents making up the cult-busting Department 29. Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Following a lead, they end up at a booze-soaked charity masquerade where all is not what it seems. Can the investigators avoid the diabolical traps the Red Viper has set for them, unmasking him for the final arrest? Set in 1932 Pulp Cthulhu, pre gens provided. Only Call of Cthulhu 7th edition rule knowledge is needed. The rules for Pulp Cthulhu will be taught at the table.
Agents of the cult-busting Department 29 help with a prohibition bust, but find clues leading to a masquerade party where everything is not as it seems. 1932 Pulp.
Description:
The Bureau of Investigation has a crack team of agents making up the cult-busting Department 29. Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Following a lead, they end up at a booze-soaked charity masquerade where all is not what it seems. Can the investigators avoid the diabolical traps the Red Viper has set for them, unmasking him for the final arrest? Set in 1932 Pulp Cthulhu, pre gens provided. Only Call of Cthulhu 7th edition rule knowledge is needed. The rules for Pulp Cthulhu will be taught at the table.
Agents of the cult-busting Department 29 help with a prohibition bust, but find clues leading to a masquerade party where everything is not as it seems. 1932 Pulp.
Description:
The Bureau of Investigation has a crack team of agents making up the cult-busting Department 29. Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Following a lead, they end up at a booze-soaked charity masquerade where all is not what it seems. Can the investigators avoid the diabolical traps the Red Viper has set for them, unmasking him for the final arrest? Set in 1932 Pulp Cthulhu, pre gens provided. Only Call of Cthulhu 7th edition rule knowledge is needed. The rules for Pulp Cthulhu will be taught at the table.
Agents of the cult-busting Department 29 help with a prohibition bust, but find clues leading to a masquerade party where everything is not as it seems. 1932 Pulp.
Description:
The Bureau of Investigation has a crack team of agents making up the cult-busting Department 29. Helping with a prohibition bust, the agents find clues that the funds are propping up a cult leader, the Red Viper. Following a lead, they end up at a booze-soaked charity masquerade where all is not what it seems. Can the investigators avoid the diabolical traps the Red Viper has set for them, unmasking him for the final arrest? Set in 1932 Pulp Cthulhu, pre gens provided. Only Call of Cthulhu 7th edition rule knowledge is needed. The rules for Pulp Cthulhu will be taught at the table.
Dive into a sci-fi psychological horror world, where society's rules have deadly & horrific consequences. Do you march in line with society or rebel? Do you serve yourself or the people around you?
Description:
A solar system controlled secretly by a powerful artificial intelligence. Seven factions at the brink of war. Dwindling resources. Dive into Cold Start, a Sci-Fi dystopian RPG by Elsewhere Media. Do you march in line with society or rebel? Do you serve yourself or the people around you? Cold Start features a custom d8 and d10 system, a narrative-focused open-ended game construct, and lots of subtle mysteries to unlock. Plotlines can range from hunting down a murderer in sprawling futuristic city to preventing the downfall of a corrupt regime on a distant planet. Political intrigue, techno-anarchist raids, space battle--all these and more are at your fingertips.
When the necromantic tome having once belonged to American sorcerer Ezekiel de la Poer is stolen, your investigation leads you to the small town of Rosa, Alabama, de la Poer's final resting place.
A group of heroic mice set out on a quest to find a legendary weapon of a long dead race. However, hot on their heels is an elite enemy unit with orders to stop them & to seize it themselves.
Come learn the ultimate board game about playing a CCG! We will include the NEW Set Rotation expansion. This will be a 5 player game including the GM as a player.