Glassmaking in Venice! Push the gondolas around the track to take actions, build building, & make money, while positioning your goldoliers on islands to score victory points.
You're hired as protection for a mad scientist on his way to a conference, on a train filled with other mad scientists! When big minds with dangerous experiments com together, things always go wrong.
How long can you survive the waves of enemies while Murphy's Law curses your outpost? What can go wrong, will. Heavy combat, heavy mental.
Description:
How long can you survive the waves of enemies while Murphy’s Law curses your outpost? What can go wrong, will. Heavy combat, heavy mental. Run by The Wrecking Crew and The Dead Gamers Society.
Fortune's Fools, a Shakespeare-themed cabal of Tradition mages, has finally been granted a chantry house of their own: an abandoned theatre with a Node at its heart.
Description:
Fortune's Fools, a Shakespeare-themed cabal of Tradition mages, has finally been granted a chantry house of their own: an abandoned theatre with a Node at its heart. All they have to do is clear it out and secure it. Of course, the course of True Magick never did run smooth. A game of high drama, low comedy, and spellcasting bravado. Run by The Wrecking Crew and The Dead Gamers Society.
It's the 1900s &, as a museum curator, it's you job to amass the biggest & most cohesive collection of relics in this game of collection & bartering!
Description:
It’s the turn of the 20th century, the museum age, as interest and accessibility of museums grew exponentially and many institutions underwent an intense period of expansion on both an intellectual and physical level, searching to grow their collections for profit and science. You play as a curator of one such museum and it’s your job to build the biggest, most coherent collection that you can in this game of collection and bartering featuring over 300 individual illustrations by Vincent Dutrait and authentic architectural facts. But it’s no simple task! Events such as worker strikes, depressions, world wars and the rise of new international entities can make the discovery, acquisition and transport of these relics tricky to say the least!
It's the 1900s &, as a museum curator, it's you job to amass the biggest & most cohesive collection of relics in this game of collection & bartering!
Description:
It’s the turn of the 20th century, the museum age, as interest and accessibility of museums grew exponentially and many institutions underwent an intense period of expansion on both an intellectual and physical level, searching to grow their collections for profit and science. You play as a curator of one such museum and it’s your job to build the biggest, most coherent collection that you can in this game of collection and bartering featuring over 300 individual illustrations by Vincent Dutrait and authentic architectural facts. But it’s no simple task! Events such as worker strikes, depressions, world wars and the rise of new international entities can make the discovery, acquisition and transport of these relics tricky to say the least!
It's the 1900s &, as a museum curator, it's you job to amass the biggest & most cohesive collection of relics in this game of collection & bartering!
Description:
It’s the turn of the 20th century, the museum age, as interest and accessibility of museums grew exponentially and many institutions underwent an intense period of expansion on both an intellectual and physical level, searching to grow their collections for profit and science.
You play as a curator of one such museum and it’s your job to build the biggest, most coherent collection that you can in this game of collection and bartering featuring over 300 individual illustrations by Vincent Dutrait and authentic architectural facts. But it’s no simple task! Events such as worker strikes, depressions, world wars and the rise of new international entities can make the discovery, acquisition and transport of these relics tricky to say the least!
It's the 1900s &, as a museum curator, it's you job to amass the biggest & most cohesive collection of relics in this game of collection & bartering!
Description:
It’s the turn of the 20th century, the museum age, as interest and accessibility of museums grew exponentially and many institutions underwent an intense period of expansion on both an intellectual and physical level, searching to grow their collections for profit and science.
You play as a curator of one such museum and it’s your job to build the biggest, most coherent collection that you can in this game of collection and bartering featuring over 300 individual illustrations by Vincent Dutrait and authentic architectural facts. But it’s no simple task! Events such as worker strikes, depressions, world wars and the rise of new international entities can make the discovery, acquisition and transport of these relics tricky to say the least!
It's the 1900s &, as a museum curator, it's you job to amass the biggest & most cohesive collection of relics in this game of collection & bartering!
Description:
It’s the turn of the 20th century, the museum age, as interest and accessibility of museums grew exponentially and many institutions underwent an intense period of expansion on both an intellectual and physical level, searching to grow their collections for profit and science. You play as a curator of one such museum and it’s your job to build the biggest, most coherent collection that you can in this game of collection and bartering featuring over 300 individual illustrations by Vincent Dutrait and authentic architectural facts. But it’s no simple task! Events such as worker strikes, depressions, world wars and the rise of new international entities can make the discovery, acquisition and transport of these relics tricky to say the least!
It's the 1900s &, as a museum curator, it's you job to amass the biggest & most cohesive collection of relics in this game of collection & bartering!
Description:
It’s the turn of the 20th century, the museum age, as interest and accessibility of museums grew exponentially and many institutions underwent an intense period of expansion on both an intellectual and physical level, searching to grow their collections for profit and science. You play as a curator of one such museum and it’s your job to build the biggest, most coherent collection that you can in this game of collection and bartering featuring over 300 individual illustrations by Vincent Dutrait and authentic architectural facts. But it’s no simple task! Events such as worker strikes, depressions, world wars and the rise of new international entities can make the discovery, acquisition and transport of these relics tricky to say the least!