The shipyards were never a place to hang out after dark, but recently people have gone missing. It has gotten so bad that people are refusing to go to work.
Description:
Pre-gens Provided: Yes, or bring your own Mortal with 80XP for law enforcement and 65 XP for other concepts (Corebook and Second Sight only)
The shipyards were never a place to hang out after dark, but recently many people have gone missing in their environs. It has gotten so bad that people are refusing to go to work, which could severely hamper the Houston economy in the coming weeks. Police have found pools of blood, but were unable to determine whether it belonged to any of the victims.
Political turmoil among the powerful factions in a fictional Italian Renaissance city. A game about politics, relationships, and fashioning a new order in a city on the brink of anarchy.
Description:
The city of Symbalina has been governed by a single family for centuries. Now that dynasty is coming to an end with no apparent heir. The tensions held in check by the ruling family are nearly free, and will spark a fire that will consume the city for a generation if a new compromise order cannot be found. Politics are governed by family and about money, but they are also influenced by honor, prestige, and personal relationships. Focus is on immersing in a new perspective and making decisions as if the world depended on them. Role playing emphasized.
We'll talk to some game designers about their creative process. How they set up their project, where they got their inspiration, and of course audience questions!
Whether or not you are a member of the Science Fiction & Fantasy Writers Association, SFWA has the ability to help you with expert advice, tools, examples, & community outreach.
How To Get Out of Your Mom's Basement (Or Get Your Kids Out)
Summary:
Financial Planning & the Tiny House movement. A professional engineer will walk you through the steps to help achieve financial stability, allowing for housing independence. Not Boring!
Description:
Everyone knows the stereotype of the grown gamer living in the house with their parents. Whether by design (caretaking), circumstance (job loss), or some other reason, record highs of adults (25-34) live with their parents. While not all of us are cheesy-puff eating, anime-watching, RPG playing, action figure collectors; it is true that having one's own space, under one's OWN roof, is a liberating prospect. The task seems daunting, but it can be done. This will not be boring. Financial planning and sustainability go hand in hand. and I LOVE talking about it. As a gamer myself, I founded the Green Beagle to promote financial planning education, to a goal toward environmental sustainability and helping the planet through personal green initiatives. Souvenirs for attendees.
Things everyone can do to get better dice role outcomes. Why dice do what they do, how to identify those features, & what you can do to exploit them to your advantage, without cheating!
How to get your game design to print, covering patents, copyrights, trade marks, royalties & more!
Description:
Col. Zocchi provides information about how to get your game design into print. He covers patents, copyrights, trade marks, royalties, finding the company who knows how to sell what you have designed, the name, phone number, address and fees charged by the only Agents who are authorized to present new designs to all HASBRO game companies, the names, e-mails, addresses and phone numbers of the only 47 distributors who specialize in selling Adventure games in the U.S. Canada, England, Australia and the world, and how to get your free, unique 3 letter company identity, how to get your stock numbers, boxes, etc.
Join us to discuss what makes a great adventure module. We'll give you our perspective on what makes a module good, bad, or great, & then take questions from the audience.
Description:
Join Joseph Goodman and the Goodman Games creative staff to discuss what makes a great adventure module. There's no "magic bullet" - even after publishing 100 adventures over the past decade, Goodman Games still has both hits and misses. At this seminar, the creative team will give their perspective on what makes a module good, bad, or great, and then take questions from the audience. By the time the seminar ends, we hope you'll be better equipped to write adventure modules that don't suck!
Brent P. Newhall takes you through the business and the animation processes that bring your favorite anime to life. Includes hard numbers on costs and popularity.
How to "Min-Max" Your (Financial) Adventuring Party
Summary:
Financial Planning for Gamers. Come learn about which facets of wealth management are right for your personal journey, hopefully towards a greener future.
Description:
As gamers, we know there are ways to use the rules to our greatest advantage. While some would say it takes the fun out of the game, when it comes to financial planning, we don't really want to forsake our retirement/legacy/health for "fun". We'll be talking about things you, your parents, your children, and others can be doing to help get financially stable. This will not be boring. Financial planning and gaming go hand in hand, and I LOVE talking about it. Souvenirs for attendees. Check out my other seminars. No worries on bugging out early, I plan to wrap up early so I can get to my next game block. As a gamer myself, I founded the Green Beagle to promote financial planning education, to a goal toward environmental sustainability and helping the planet through personal green initiatives.