Huge triremes appear in the harbor threatening to level Blood Bay unless the demands of the reptilian masters are met.
Description:
Huge triremes are smashing and burning their way up and down the coast, annihilating any force standing in their way. After annihilating a flotilla of Captain Culligan's best ships, a single trireme docks and the crew off boards clad in Roman mail. The scabrous residents gather and gawk as the scaly-hided conquerers walk the streets of the most notorious pirate town, banners and standards held high.
You are baddass cyberpunk operatives. You are joined by a single Headspace, allowing you to share skills with each other. Problem is that you also share your emotional baggage. Playtest.
Implementation of gaming activities for information literacy instruction.
Summary:
Speakers will discuss the creation and implementation of games for library instruction.
Description:
Speakers will discuss the creation and implementation of games for library instruction. Examples of games that specifically support the Association of College and Research Libraries' Information Literacy Competency Standards for Higher Education will be covered. Methods for developing games specific to the needs of individual library instruction programs based on current game design theory will be discussed and attendees will workshop on potential games to bring back to their classes.
GMing is all about improvising. Professional improviser Brad Knight will teach you how to create cool NPC's on the spot and be able to keep the story going when PC's do something unexpected.
Enhance your gaming sessions using the foundations of improv comedy! Part seminar and part workshop, you'll learn the basics of improv, and how to apply those basics to your games.
Improve Your Miniature Figure Painting from Intermediate to Advanced
Summary:
How to interpret criticism and evaluate your work so you can: increase contrast, improve basing, use colour more complexly, and much more. Includes 10-page handout with tips and exercises.
Description:
You've taken classes or watched videos on painting techniques in the past. You've got a handle on the major miniature painting techniques, but maybe there’s more to it than how you use a brush. This is the class I wish I could have taken a few years after I started painting. I've analyzed my own experiences and talked to other advanced level painters to try to identify what they do differently. We’ll discuss how to better assess your work and interpret the criticism of others. (The dreaded phrase 'needs more contrast' can actually refer to a number of different things, which we’ll review in detail.) Other topics include use of colour, scene setting and dioramas, and tailoring your work for various kinds of contests. You’ll receive a 10 page colour handout that includes diagrams and reference photos, and suggests tips and exercises you can try at home to propel yourself to the next level.
Does the unexpected give you cold sweats? Players want to go off the rails? This seminar will give you the tools you need to be more comfortable improvising and make your games more dynamic.
Description:
Improvising while GMing a game is a skill many people think they will never have. The Gamer Assembly is here to show you that not only can you improvise - you already do, you just might not realize it! We will discuss the keys to good improvisation and how doing it more often can really take you r games to the next level. Maybe even Epic Level! The Gamer Assembly panels are always interactive. The seminar wall between presenter and participants is torn down as we explore these topics together. With the speaker acting as moderator and guide through these topics, you're sure to learn a lot!