Your group was ambushed and captured. Now you awaken in a small cave with nothing but doors and something large inside a glass case across from you. An alarm sounds and the barrier begins to recede.
Description:
After finding evidence that EES had been filtering toxins into a local town's water supply, your group was ambushed and captured. Now you awaken in a small cave with nothing but doors and something very large inside a glass case across from you. An alarm sounds... and the barrier begins to recede... An original Endless Terrors adventure that will be a fight for survival from beginning to end.
Your group was ambushed and captured. Now you awaken in a small cave with nothing but doors and something large inside a glass case across from you. An alarm sounds and the barrier begins to recede.
Description:
After finding evidence that EES had been filtering toxins into a local town's water supply, your group was ambushed and captured. Now you awaken in a small cave with nothing but doors and something very large inside a glass case across from you. An alarm sounds... and the barrier begins to recede... An original Endless Terrors adventure that will be a fight for survival from beginning to end.
A long lost ship re-appeared thousands of miles away from where it disappeared and years after it was lost. An 18th level story set in the Realms of Twilight campaign setting.
Description:
A ship, the Arrellian II, has been spotted off the port city of Hezlyn. Curiously the ship is of Po Shu origin before the demon invasion. Needless to say, the Illurian Empire wants answers and are willing to pay. An 18th level storyline set in the Realms of Twilight campaign setting.
Join Erik Mona and the Paizo art department as they discuss the award-winning look behind the Pathfinder RPG and take your questions about the visual aspect of the Pathfinder lines.
Description:
Join Paizo's Publisher Erik Mona, Senior Art Director Sarah Robinson, and the Paizo art department as they discuss the award-winning look behind the Pathfinder Roleplaying Game and take your questions about the visual aspect of the Pathfinder lines. Guests to include various Pathfinder artists.
Advice for newbies in the field from those who have been around the block. Common misconceptions on how the industry works, & how to avoid the biggest mistakes when sending in submissions & proposals.
Description:
If you're a new writer, editor or game designer this panel is for you!
Join us for a discussion on what makes for a truly good RPG experience and what differentiates a good game from a truly great one. All opinions and questions welcome!
Description:
You've sat behind the screen before. You've run your players through adventure after adventure. Once you've learned the rules, what comes next for a truly good game master? Plot, character, and setting are vital, but what about often overlooked parts of the equation? What exactly is the social contract between players and game master? How is spontaneous improvisation managed? Who really controls the flow of the gaming table? Come delve into what makes a good rpg and what turns a good GM into a great one.
Take an hour break, and come play quick fun games with us! Try out We Didn't Playtest This at All, Bedlamb, Sixis, Whack a Catgirl, and of course Win, Lose, or Banana! Fun guaranteed.
Take an hour break, and come play quick fun games with us! Try out We Didn't Playtest This at All, Bedlamb, Sixis, Whack a Catgirl, and of course Win, Lose, or Banana! Fun guaranteed.
Take an hour break, and come play quick fun games with us! Try out We Didn't Playtest This at All, Bedlamb, Sixis, Whack a Catgirl, and of course Win, Lose, or Banana! Fun guaranteed.