The humans have disappeared! Have the truly good toys been taken with them only to leave the rest to fight a battle against agents the Dark Fuzz? For the young or young at heart, Everyone gets a toy.
Description:
As prophesized, the humans have all disappeared! Some of the toys disappeared with them, but most have been LEFT BEHIND!!! Have all the truly good toys been taken with them only to leave the rest to fight a battle against the agents of the Dark Fuzz? Or is all of this just a bunch of meaningless mumbo-jumbo meant to scare the other toys. Is there an explanation for the disappearance that all makes sense? A lighthearted LARP for the young or young at heart based very, Very, VERY loosely on the premises of a a very popular apocalyptic novel about the end times. All rules taught and everyone who plays gets a toy to keep.
In a remote village at the end of a caravan route, children are disappearing without a trace. A Savage Worlds Fantasy adventure set in the world of Hellfrost created by Triple Ace games!
Description:
Life in the village of Hjorn is never easy, but now the viilagers have a new problem to deal with. Every few nights, someone in the village disappears. To make matters worse, a change has occurred in the nature of the disappearances. At first, all of the victims where adults. Now, children are disappearing. Our heroes are newly arrived in town and while not automatically suspects in the disappearances, they are strangers in the village, and are viewed with wary suspicion. However, when it becomes apparent that the heroes are Hjorn's only hope of deliverance, the villagers almost gladly give over the burden of dealing with this issue. That way, if the heroes fail, the blame will fall on them. A Savage Worlds Hellfrost adventure from Triple Ace games!
In a remote village at the end of a caravan route, children are disappearing without a trace. A Savage Worlds Fantasy adventure set in the world of Hellfrost created by Triple Ace games!
Description:
Life in the village of Hjorn is never easy, but now the viilagers have a new problem to deal with. Every few nights, someone in the village disappears. To make matters worse, a change has occurred in the nature of the disappearances. At first, all of the victims where adults. Now, children are disappearing. Our heroes are newly arrived in town and while not automatically suspects in the disappearances, they are strangers in the village, and are viewed with wary suspicion. However, when it becomes apparent that the heroes are Hjorn's only hope of deliverance, the villagers almost gladly give over the burden of dealing with this issue. That way, if the heroes fail, the blame will fall on them. A Savage Worlds Hellfrost adventure from Triple Ace games!
It’s easy to feel alone as the shadows gather and the pale moon rises over the High Plains. The Apache say that on nights like this, the cold wind from the prairie has a mind of its own.
A role selection, tile-laying, city-building board game.
Description:
In this tile-laying game, players build a city with zone tiles, bid for control of those zones, then place building tiles on the city zones to their best advantage. Each round the players use role cards to grant them special abilities in the various game phases. Points earned during play move score tokens up a ten point track. Players score one benchmark token if their score marker overshoots the star at the top of their score track but earn two benchmarks if their token lands on the star by exact count. So, Sunrise City is not a race to score the most points, it's a contest to grow the city in a manner that will earn you the right number of points at the right time to maximize your benchmarks. After three rounds, the player with the most benchmarks wins.