Snapshot: 1969 is a storytelling card game about far out events in the late 60s. Go to Woodstock, protest the war, or make fun of hippies. Guide a hero through a series of groovy happenings.
Snapshot: 1969 is a storytelling card game about far out events in the late 60s. Go to Woodstock, protest the war, or make fun of hippies. Guide a hero through a series of groovy happenings.
Snapshot: 1969 is a storytelling card game about far out events in the late 60s. Go to Woodstock, protest the war, or make fun of hippies. Guide a hero through a series of groovy happenings.
Snapshot: 1969 is a storytelling card game about far out events in the late 60s. Go to Woodstock, protest the war, or make fun of hippies. Guide a hero through a series of groovy happenings.
Snapshot: 1969 is a storytelling card game about far out events in the late 60s. Go to Woodstock, protest the war, or make fun of hippies. Guide a hero through a series of groovy happenings.
Snapshot: 1969 is a storytelling card game about far out events in the late 60s. Go to Woodstock, protest the war, or make fun of hippies. Guide a hero through a series of groovy happenings.
Your elite group of Vampire hunters pursues its quarry throughout the Empire. Now, stranded by a snowstorm in the World's Edge mountains, you discover that there are far worse things than Vampires...
Joint the hosts of UnderDiscussion: The Undergopher Podcast during a live recording as they discuss what they've learned from over two years of podcasting.
So, You Want to Be a Hero: Creating Captivating Heroes for Games and Books
Summary:
Heroes stand up and fight when every sensible soul is saving their own skin. But what drives them to risk it all, and what makes them so compelling? Come learn what it takes to make a hero!
Enter the deadliest arena in the Inner Sphere. Players begin with light mechs, working up with each defeat. Custom rules focus on fast mech combat. Clix provided, or bring your own.