The tribes of Tunse'al have one foe all agree on: Skin Eaters. Now an elder Kresh has seen a vision of their treachery. Your party must safeguard the elder in route to warn the distant Gales. Prizes!
You awake in an abandoned town which displays signs of violence, with unknown companions, no memory of your own identity, and an ominous message scrawled in blood. What more could go wrong?
Savage Saturday Night: Fringeworthy - Mellor Escape from Hatsumi Base
Summary:
Mellors are an interdimensional scourge of shapechangers. Getting into Hatsumi Arctic Base undetected is a disaster. You are those Mellor. Escape from isolation and destroy the Earth!
Savage Saturday Night: Space 1889; Murder On Mercury!
Summary:
Explorers have journeyed to Mercury to investigate a murderous terrorist that eluded authorities. What they find is a mysterious series of murders. Can they find the culprit or are they next?
Savage Saturday Night: Stargate Meets Greyhawk, or Blowing Up The Moathouse
Summary:
Your Mission: Gate to Oerth, search an abandoned moathouse outside Hommlet, rescue some captured personnel, and return home safely. What could go wrong?
Description:
You are a member of Odyssey Prime, a secret government project that explores alternate realities. Your Mission: A member of Odyssey Prime has been captured by a cultist named Lareth the Beautiful. Your mission is to go through the gate to the world known as Oerth, penetrate Lareth's stronghold (an abandoned moathouse outside the village of Hommlet), rescue any captured Odyssey Prime personnel, and return safely to Earth. You are authorized to use deadly force if necessary to accomplish this goal. This adventure uses the Savage Worlds core rules; pregenerated characters will be provided.
Savage Saturday Night: Sticks & Stones - Maas Needs Women!
Summary:
Young women from your clan have disappeared shortly before each of the last three full moons. Now that the next full moon is approaching, you must protect your women and get to the bottom of this!
Description:
Young women from your clan have disappeared shortly before each of the last three full moons. Now that the next full moon is approaching, your group must protect your women, find out who is behind this, and stop them for good! A light-hearted prehistoric roleplaying game using the Savage Worlds Deluxe rules in the Sticks & Stones setting. This game is part of Savage Saturday Night, sponsored by Pinnacle Entertainment Group.
The tribes of Tunse'al have much lore and superstition. When your party is implored to find a youth who failed his rite of passage, they'll discover not all the elders' tales are just parables.
Ancient evil stirs in the DarkWood, threatening all of Lakates. The verdent woods have a dark and twisted underbelly - and you're expected to root it out? It's the wrong day to quit chewing blackroot.
Description:
ElfWood is a fantasy world where the Vyrdon (forest elf) culture is dominant. The races are a little unusual for a fantasy game and include 4 Elven variants, 3 human tribes, ratlings, bison-men, dwarf-like Dwargs and "evil fairy"-like Drey.
Ancient evil stirs in the DarkWood, threatening all of Lakates. The verdent woods have a dark and twisted underbelly - and you're expected to root it out? It's the wrong day to quit chewing blackroot.
Description:
ElfWood is a fantasy world where the Vyrdon (forest elf) culture is dominant. The races are a little unusual for a fantasy game and include 4 Elven variants, 3 human tribes, ratlings, bison-men, dwarf-like Dwargs and "evil fairy"-like Drey.
Ancient evil stirs in the DarkWood, threatening all of Lakates. The verdent woods have a dark and twisted underbelly - and you're expected to root it out? It's the wrong day to quit chewing blackroot.
Description:
ElfWood is a fantasy world where the Vyrdon (forest elf) culture is dominant. The races are a little unusual for a fantasy game and include 4 Elven variants, 3 human tribes, ratlings, bison-men, dwarf-like Dwargs and "evil fairy"-like Drey.