The End of Antiquity and the Beginning of Medievalism: The Roman Imperial Crisis 235-284 AD
Description:
More than 35 emperors in 50 years and only one died of natural causes. The Empire had obviously reached a crisis point. But the interesting point is that the Empire actually survived multiple civil wars, multiple external invasions, hyperinflation, and a major plague. These events transformed the Roman Empire into an entity that resembled a medieval empire rather than one of antiquity. Come learn what happened, why, and how the Empire changed.
Part three from creators of Dream Whispering and Dragon Flight, if possible please play all three events that are running back to back. The story continues as Autumn and her comrades try to get the remaining piece of Atillian the paladin’s sword. The journey takes you to the sea of the Falling Stars, both above and below. Dare to wear your “Vecnian” tees.
Working in the service of the Inquisition, you stand out as one among the teeming billions of the Empire. Your skills have brought madmen to justice, cities to obedience, planets to order. What you stand for is feared and loved by all of humanity. Where you go, you thrust the light of the Inquisition into the mocking Darkness. Today, you must see beyond the rumors, find the truth, and uncover a true evil, or a world will fall.
Every so often, an immortal is born among us. Inevitably, they lead great armies, rule vast empires, and shape the world around them. The divine spark burns within you, and now is the time of your story. Or at least, it will be, if you can get out of this backwater village. A Campaign Introductory Adventure for character levels 1-3.
Every so often, an immortal is born among us. Inevitably, they lead great armies, rule vast empires, and shape the world around them. The divine spark burns within you, and now is the time of your story. Or at least, it will be, if you can get out of this backwater village. A Campaign Introductory Adventure for character levels 1-3.
Every so often, an immortal is born among us. Inevitably, they lead great armies, rule vast empires, and shape the world around them. The divine spark burns within you, and now is the time of your story. Or at least, it will be, if you can get out of this backwater village. A Campaign Introductory Adventure for character levels 1-3.
Informal discussion on what is involved with running that first game. Hints, suggestions and no-no's. All ages, all experience levels welcome. Join the fun!
In the town of River Heights, there is an ancient house owned by the eccentric Mrs. Ayreshire. Local legends say the house is “alive,” and changes dimensions when “the stars are right.” The normally private Mrs. Ayreshire has asked her friend Carson Drew for help, but she hasn’t indicated what the nature of her “problem” might be. Can Nancy Drew and the Hardy Boys solve the mystery of the Five and a Half Minute Hallway?
Sightings of ghosts in Whitechapel cause the Fellowship to send you to the east end of London to investigate. An adventure designed for low-level (levels 1-5) characters set in the Fellowship of the White Star setting of Earth, 1908.