Boom-Boom Clap. Boom-Boom Clap. We all know this famous beat, so get ready to start clapping! In this outrageously funny party game, must watch out for their unique hand symbol. An opponent makes your symbol, you must respond with your own symbol and then one of another player. It may sound easy, but wait until you're rockin' out with multiple symbols and laughing too hard to catch your opponents making yours!
Boom-Boom Clap. Boom-Boom Clap. We all know this famous beat, so get ready to start clapping! In this outrageously funny party game, must watch out for their unique hand symbol. An opponent makes your symbol, you must respond with your own symbol and then one of another player. It may sound easy, but wait until you're rockin' out with multiple symbols and laughing too hard to catch your opponents making yours!
Role-Playing Games as Objects of Study: A Workshop on Ethical Criticism for Educators
Description:
This workshop will first provide a basic introduction on how role-playing games may be treated as an object of study, how ethical criticism can be used as a primary method of investigation, and the implications of this approach for educators, scholars, and writers of role-playing games. The workshop will then continue with a practical examination of existing texts. Bring a sample RP supplement that is interesting.
It’s often said, “Don’t let the reader hear dice rolling in your fiction.” Roleplaying games make you a better storyteller, help you create balanced, detailed characters, and provide wonderful inspiration, but too much “game” in your fiction can lead to disaster. Our panelists help you figure out where to draw the line.
Come see the strangest game of D&D ever played (since last year) as your favorite RPG bloggers and industry pros let their hair down and their tentacles out. DANGEROUSLY funny. WARNING: this event isn't kid-friendly. There may be harsh language and humor that can corrupt an impressionable youth. Ironically, there will be cookies.
Players roll dice to obtain commodities and workers to build up their civilizations. Dice can be rerolled twice unless they come up as a hazard. Players use their workers to build infrastructure to support additional works or to build monuments that are worth points. At the same time commodities are gathered which allow your civilization to develop.
In the middle of your bout against the toughest team in the league, there was a bright flash of light and you and your teammates found yourself in a hellish, apocalyptic wasteland (or possibly Detroit). Now you’re stuck in a world full of mutants, cannibals, and robotic killing machines. Can you survive, and maybe even find a way home?
Rolling Freight is APE's epic new game of rail and sail set in the post-bellum southern United States. Players compete to establish routes over land and sea and to make the most lucrative deliveries. Dice will influence your choices, but your keen shipping strategy will win the day. Rolling Freight contains 38 custom dice, two gorgeous maps of the southeastern and western U.S. and over 300 other pieces.
Rolling Freight is APE's epic new game of rail and sail set in the post-bellum southern United States. Players compete to establish routes over land and sea and to make the most lucrative deliveries. Dice will influence your choices, but your keen shipping strategy will win the day. Rolling Freight contains 38 custom dice, two gorgeous maps of the southeastern and western U.S. and over 300 other pieces.