T.J. Wordsworth is dying from an uncurable disease, when a mysterious package arrives with a potion. After a brief relapse, T.J. and company travel to Shanghai, China to meet the Mysterious Dr. X who gives him a map and key. With a group of adventurers, will they find the cure to T.J.'s illness when they travel into the Dragon's Trangle.
T.J. Wordsworth is dying from an uncurable disease, when a mysterious package arrives with a potion. After a brief relapse, T.J. and company travel to Shanghai, China to meet the Mysterious Dr. X who gives him a map and key. With a group of adventurers, will they find the cure to T.J.'s illness when they travel into the Dragon's Trangle.
T.J. Wordsworth is dying from an uncurable disease, when a mysterious package arrives with a potion. After a brief relapse, T.J. and company travel to Shanghai, China to meet the Mysterious Dr. X who gives him a map and key. With a group of adventurers, will they find the cure to T.J.'s illness when they travel into the Dragon's Trangle.
As master of a palace of unemployed scholars, you must coerce, cajole, con, bully, beg and bribe the other palace holders to employ these freeloading academics and bring you profit. Beware of double-crossing opponents, who may not honor your deals and banish your scholars to the 'Island of Misfit Scholars'.
As master of a palace of unemployed scholars, you must coerce, cajole, con, bully, beg and bribe the other palace holders to employ these freeloading academics and bring you profit. Beware of double-crossing opponents, who may not honor your deals and banish your scholars to the 'Island of Misfit Scholars'.
As master of a palace of unemployed scholars, you must coerce, cajole, con, bully, beg and bribe the other palace holders to employ these freeloading academics and bring you profit. Beware of double-crossing opponents, who may not honor your deals and banish your scholars to the 'Island of Misfit Scholars'.
Players receive 1 Intro Pack and Tracking Sheet. Players may not play the same player 2 times in a row. Each match, players record opponent’s name on the results sheet. Each game winner draws 2 cards at random and keeps 1 of those cards. The other card is returned to the prize pool. Each game loser draws 1 card at random. Player that wins the most games during the weekend receives a Foil Card Sheet.
In this workshop, we will concentrate on the aesthetic rather than functional uses of rope in the bedroom. We will cover some of the more artistic and creative ways to restrain a partner.
Memoir '44 is a unique historical game where players command troops who face-off in dozens of WWII battles on an oversize hex game board. Each battle scenario mimics the historical terrain, troop placements and objectives of each army. Forces are deployed through a variety of Command cards with outcome determined by rolling battle dice. Easy to learn and fast-paced, join us and learn how to play Memoir '44!